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The Official Quest Screenshot Critique Thread


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#6586 Sheik

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Posted 14 October 2015 - 04:30 AM

@Adam: Yeah, that looks a lot better. It could transition a little smoother but it looks alright as is.



#6587 KingPridenia

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Posted 14 October 2015 - 07:31 AM

I ended up layering a new half tile of light on Layer 6 so it's brighter at the doorway now. Thanks for all the support guys!



#6588 Sheik

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Posted 15 October 2015 - 05:07 AM

EQfDKIS.pngb6e9wdf.png

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This overworld needs some enemies. Edit: Aha. Octoroks.


Edited by Sheik, 15 October 2015 - 04:41 PM.

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#6589 Eddy

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Posted 15 October 2015 - 11:12 AM

That's looking really good! I especially love the first screen with the really cool backdrop back there.



#6590 Shane

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Posted 15 October 2015 - 01:28 PM

I have to admit, the red (for the roof and mailbox) is a little too strong for my tastes. But other than that, amazing work as always.


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#6591 Sheik

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Posted 15 October 2015 - 04:24 PM

I have to admit, the red (for the roof and mailbox) is a little too strong for my tastes. But other than that, amazing work as always.

Good point though. I toned it down a little. The version above is even more saturated than the sprite reds, nobody wants that.

Edit: I edited in another screen above. I really like these FSA castle exterior tiles. The littles towers are so nice.


Edited by Sheik, 15 October 2015 - 04:42 PM.


#6592 Moonbread

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Posted 15 October 2015 - 04:59 PM

Friiiiiick I'm gonna need this tileset like yesterday.  Still looking as good as ever, and only getting better.



#6593 Demonlink

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Posted 15 October 2015 - 10:05 PM

@Sheik: That's a sexy set you're building up! I love those colors, very ALBW like!

 

zelda005_zps9wtcb7oq.png

Link ventures towards the top of Ganon's Castle, where he will meet face to face with his arch nemesis... (Palette is rippable; Cset 2 is for the Buildings, CSet 3 is for... statues and floor tiles if I remember well and water, and CSet 4 is for decoration as well as lava).


Edited by Demonlink, 15 October 2015 - 10:06 PM.

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#6594 Eddy

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Posted 16 October 2015 - 03:06 AM

Talk about confusing :P

 

That all looks really well done, but I feel like a bit too much is happening in one go. Maybe space out a few things here and there and things won't look so cluttered like that. But that's just a personal preference really, it looks good anyways :P


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#6595 Joelmacool

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Posted 16 October 2015 - 04:04 AM

Messing with ZC. Part 3.
cHCLSaL.png?1


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#6596 Shane

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Posted 16 October 2015 - 04:05 AM

Messing with ZC. Part 3.
cHCLSaL.png?1

"The E is backwards."


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#6597 Demonlink

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Posted 16 October 2015 - 06:36 AM

Talk about confusing :P
 
That all looks really well done, but I feel like a bit too much is happening in one go. Maybe space out a few things here and there and things won't look so cluttered like that. But that's just a personal preference really, it looks good anyways :P

Aye, but that's the point! Since this would be the final dungeon of a quest, it needs to be confusing to prove it's difficulty!
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#6598 Eddy

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Posted 16 October 2015 - 10:29 AM

Aye, but that's the point! Since this would be the final dungeon of a quest, it needs to be confusing to prove it's difficulty!

Ah, fair enough. I still think that if the dungeon is spaced out a bit, it can still be equally as confusing. That's worked pretty effectively in other quests :P

 

Also Joel, that screen is phenomenal. The attention to detail is outstanding. Would vote for Screenshot of the Century.



#6599 Lüt

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Posted 16 October 2015 - 10:48 AM

Messing with ZC. Part 3.
cHCLSaL.png?1

This screen is a work of art. The way Swamp-Link has to comprehend how limited and ultimately constrained his existence is, the image becomes a beautiful analogy of the throes of isolation and potential fall of man, a thrilling depiction of a subconscious dystopia wrapped into a marvelous veil of simplicity.


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#6600 Shane

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Posted 16 October 2015 - 11:29 AM

ZGVMG8A.png

 

Made this in two or so minutes out of sheer boredom.


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