Okay, script-less FFCs are irritating.
I'm trying to make a 1-tile-wide by 4-tiles-tall FFC that harms Link when it hits him. Link has to jump over the obstacle to avoid damage and traverse the room. It's supposed to move left and right, so I placed a changer (FFC #2) on the tile it swaps direction on, and then placed another changer far to the left (FFC #3) where it's meant to change back to it's initial direction. Instead, it moves to the first changer, and then completely stops moving. My setup is as follows:
--- FFC #1 ---
X Pos: 96
Y Pos: 16
X Speed: 1
Y Speed: 0
X Accel: 0
Y Accel: 0
Combo W: 16
Combo H: 64
Tile W: 1
Tile H: 4
A Delay: 0
Flags: None
---FFC #2 ---
X Pos: 160
Y Pos: 16
X Speed: -1
Y Speed 0
X Accel: 0
Y Accel: 0
Combo W: 16
Combo H: 64
Tile W: 1
Tile H: 4
A Delay: 0
Flags: Stationary, Is a Changer, Change combo/cset to this
FFC #3 is identical to #2, except the X Speed is set to 1 so that it resets all the movement and makes the obstacle move back and forth continuously. So, does anybody know what I'm doing wrong?

