Okay! To start off...
Hi there, um... Potum?... (I don't really want to copy/paste “( ͡° _ʖ ͡°)” in every post.
![:P](https://www.purezc.net/forums/public/style_emoticons/default/icon_razz.gif)
)
I guess I missed you before since you have been around more than a year. Thanks for the welcome back! It's spelled “Radien.”
![;)](https://www.purezc.net/forums/public/style_emoticons/default/icon_wink.gif)
And yeah, I'm still alive and kickin'.
Eddy:
Thanks! Um... The thing is, I can't really “check out” quests in the sense of playing completed quests until I find a computer solution, so I was mostly just inviting people to talk about and maybe link to their own quest project threads if they so please.
Since, you know, for now my best use is to be a mentor and helper.
Anthus:
Thanks!! How've you been dude??
![:)](https://www.purezc.net/forums/public/style_emoticons/default/icon_smile.gif)
Yes, getting married has been exciting you could say, though it certainly trades in old problems for new problems. Or to be more positive, challenges.
Einsiety:
Thank you! Well, um... You could... TELL me your old name... Then I might know who you are, eh?
![:P](https://www.purezc.net/forums/public/style_emoticons/default/icon_razz.gif)
Saffith:
From your avatar I want to say you're... ShadowTiger, is that right?.. Hi.
![:)](https://www.purezc.net/forums/public/style_emoticons/default/icon_smile.gif)
Yeah, sure, go ahead with that project. I kinda wish people would be able to use DoR as-is rather than as a legacy tileset, but I never released it optimized for version 2+, so I understand why people have done that. I do wonder whether the palettes and/or the palette structure have made it into other tilesets...
Russ:
Hi! Ha, are you joking about the floating ice tiles? Because I'll totally talk about that if you want.
![:P](https://www.purezc.net/forums/public/style_emoticons/default/icon_razz.gif)
Hmm. I might just make an AMA thread or something.
Moosh:
Haha, okay Obi-wan. Nice to see you.
![:)](https://www.purezc.net/forums/public/style_emoticons/default/icon_smile.gif)
Reflectionist has mentioned your scripting.
Aww, don't be so pessimistic... The thing about questmaking is that ZC enables teams of 1 to make their own games. On top of that, it's 100% a hobby for most, since it's difficult to cross it over with school projects and doubly so for work.
And on top of that, creative block can stop things dead in their tracks. When everything is laid on one person like that, if anything at all gets in the way, it makes it difficult to continue. So don't feel bad about “unkept promises.” Heck, do you know how many unreleased Zelda games Nintendo has cancelled, many of which we never heard anything about?...
![;)](https://www.purezc.net/forums/public/style_emoticons/default/icon_wink.gif)
(I guess from here on
this is to everybody)
...So! On a positive note, yes, Breath of the Wild!
One thing that I find incredibly interesting is that in many ways, BotW shadows Dance of Remembrance in its game structure. DoR is designed so that you have a certain amount of freedom with dungeon order, and the end result is to collect memories that tell the story, in or out of order.
Kinda remarkable, eh? And a bit encouraging, too... although now everyone will think I just copied Breath of the Wild.
![:P](https://www.purezc.net/forums/public/style_emoticons/default/icon_razz.gif)
But it was just a coincidence.
Also, I didn't intend to have nearly as much nonlinearity as BotW; DoR will give you a set number of choices of somewhere to go to at each of several points in the game, though it won't advertise which paths have opened up explicitly.
I know, saying “will have” sounds optimistic. But my life has been one hell of a rollercoaster for the past 7 years, and yet I met the love of my life in that time and possibly found the career I'm going to stick with for the rest of my life.
...
Oh yeah, guys, I'm a preschool teacher now, with Head Start. Who'da thought?
Edited by Radien, 14 June 2017 - 12:30 AM.