ghost.zh
#151
Posted 22 July 2012 - 08:10 PM
#152
Posted 22 July 2012 - 09:08 PM
I don't see any way to fix it without adding a new function, so I've done that. Ghost_WasFrozen(). Here's the updated goriya script:
#153
Posted 22 July 2012 - 09:26 PM
#154
Posted 28 August 2012 - 02:37 PM
#155
Posted 04 September 2012 - 09:13 PM
#156
Posted 04 September 2012 - 09:34 PM
#157
Posted 04 September 2012 - 09:41 PM
#158
Posted 04 September 2012 - 10:10 PM
All right, if you replace the if/else series at line 1060 and the body of the else block at line 3674 with this:
if(tempDir>7)
{
if(tempDir==8) tempDir=DIR_UP;
else if(tempDir==9) tempDir=DIR_RIGHTUP;
else if(tempDir==10) tempDir=DIR_RIGHT;
else if(tempDir==11) tempDir=DIR_RIGHTDOWN;
else if(tempDir==12) tempDir=DIR_DOWN;
else if(tempDir==13) tempDir=DIR_LETDOWN;
else if(tempDir==14) tempDir=DIR_LEFT;
else if(tempDir==15) tempDir=DIR_LEFTUP;
}
if(Ghost_FlagIsSet(GHF_8WAY))
this->Data=Ghost_Data+VBound(tempDir, 7, 0);
else if(Ghost_FlagIsSet(GHF_4WAY))
this->Data=Ghost_Data+VBound(tempDir, 3, 0);
else
this->Data=Ghost_Data;
I think that should do it for now. I'll fix it properly soon.
#159
Posted 05 September 2012 - 11:36 AM
#160
Posted 12 October 2012 - 04:20 PM
#161
Posted 12 October 2012 - 10:17 PM
Out of curiousity, is there any settings to make ghosted enemies not vanish while Link is holding items up?
*Is getting the feeling he missed something obvious*
#162
Posted 12 October 2012 - 10:26 PM
#164
Posted 13 October 2012 - 12:23 AM
#165
Posted 13 October 2012 - 12:28 AM
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