As the title suggests I'm having difficulties with using Screen->SetSideWarp.
Which directions do the warp argument point to?
Or does 0=A, 1=B, etc?
If the latter is correct then does the Side Warp need to be already set for SetSideWarp function to work? In that it can only change a side warp?
edit to add:
i see a lot of scripts use the function to set the sidewarp, and then immediately trigger the side warp by placing an Auto Side Warp combo on the screen. My purpose of using the function is to change the sidewarp of the screen for when the player goes that way off the screen. The side warp isn't set previously, if the script doesn't run the player would just walk to the next screen, but when the script runs the player walks off screen to a different screen.
Edited by justin, 12 November 2014 - 10:44 PM.

