QUOTE(Yoshimi @ Jan 11 2012, 06:11 AM)
Also, about complainment on the harp: I for one cannot play a real harp and as it is one of the most complicated instruments to learn I would not have liked to take a course of harp playing just to beat a videogame. What they did with the harp was alright and came closest to real harp playing without having to spend hours learning the actual instrument.
They seemed to manage the ocarina just fine, and it only took 5 buttons. That's a lot simpler than a real ocarina. Yes, a real ocarina has five holes, but you usually have to cover combinations of two more holes at once. The OoT ocarina, on the other hand, was simpler than a recorder.
If I were designing a system for harp-playing in SS, I would use the remote for strumming (like they did), but I would use the nunchuk's analog stick for changing the pitch. It could have five chords, just like the Wind Waker instrument, and they could continue to use the auto-pitch-change system to make it sound good with the background music. Either that, or fade out the background music like they did in OoT and WW.
QUOTE(Yoshimi @ Jan 11 2012, 06:11 AM)
It is also possible to beat him without the shield (and it's terrible controls):
I don't consider the shield's controls terrible. It just takes some adaptation, because we're not used to thrusting our left hands rather than pressing a button. (I do wish I could hold the shield in my right hand without having to also switch the analog stick, but that's wishful thinking...)
Next, replying to...
QUOTE(Yoshimi @ Jan 11 2012, 06:11 AM)
In the first part of the battle (before the lighting starts) you attack him with this pattern: 1)spin attack 2)vertical slice 3)backflip. You should not take damage if timed correctly and you should take him down argueably quick. In the second part of the battle just stay close to him but backflip if he attacks and perform lighting channeling Skyward Strikes whenever possible.
...and...
QUOTE(Russ @ Jan 11 2012, 10:14 AM)
Not exactly. My first time through, I beat him with no lightning and no shield. You just have to have really good timing. Get close, trick him into attacking, jump to the side, and get a quick hit or two in before he brings back the sword to block and shocks you. I actually think that's the most fun way, cuz now that I've seen videos of people using the lightning against him, it just looks cheap.
...and also...
QUOTE(The Satellite @ Jan 11 2012, 01:40 PM)
Disagreed; I've fought him shieldless and without using the lightning before, and while I admit it feels then like it has the true difficulty of a final boss, it's tedious and stupid, and a big waste of time.I did notice the pitch changing of the harp, but the novelty wore off pretty quickly.
I understand that you can do it without a shield at all, as well, but the reason I like using a shield is because it's more satisfying. Your skill is based on how well you get the rhythm down, rather than how well you avoid him entirely. You can totally get IN HIS FACE as you're bouncing his attacks back, and that's satisfying.
Also, if you've ever played Soul Calibur -- and I mean played it WELL, learning how to parry properly and all -- you know how satisfying it is to cause all of your opponents attacks to backfire through a perfectly-timed series of deflections.
QUOTE(Russ @ Jan 11 2012, 10:14 AM)
Holy... wow. That's... awesome. So I guess the medallions (or their symbols at least) predate the sages themselves. Interesting.
Given their appearance in Twilight Princess, I think they just simply represent six elemental forces of Hyrule. So either that's the actual nature of Hyrule, or that's the way the Hylians have understood the natural forces throughout the ages.
Incidentally, since there are six elemental medallions, I wonder whether they can be split into three sets of two, with each pair representing one of the three Goddesses/Triforces... Hmmm, this makes me want to hypothesize. Offhand, here's how I would divide them. I'm not claiming it's the last word, though:
Din/Power: Fire, Shadow
Nayru/Wisdom: Water, Light
Farore/Courage: Forest, Spirit
(It seems that Spirit represents "balance," so maybe the last three in OoT don't correspond after all. Just a thought. In any case, Fire/Water/Forest are obvious.)
QUOTE(The Satellite @ Jan 11 2012, 01:40 PM)
As for your Wind Waker idea, that actually sounds kinda interesting and I'd have taken that over the harp any day.
Noticed that too, well, not so much the medallions as the completed dome. Thought it was a neat touch.You messed up that first part, it wouldn't be a "probability of a chance." Also, that last percent should be 100%; otherwise you'd never be able to play it.
QUOTE(NewJourneysFire @ Jan 11 2012, 03:17 PM)
I was mocking Fii!
because of course she loves to state the obvious with a 90% probability.
She does, but I found it rather stupid that she used "0% chance" and "100% chance" as well. Those aren't probabilities. If you're completely sure of a certain outcome, you don't assign a percentage probability at all.
QUOTE(The Satellite @ Jan 11 2012, 03:29 PM)
I found Fi amusing simply because I read all of her lines in a slightly higher-pitched GLaDOS voice.
You didn't need to "read" them that way, because Fi really DOES sound like GlaDOS, even without you imagining GlaDOS's voice.
QUOTE(Mudkipz @ Jan 12 2012, 04:10 AM)
Would a Wii remote plus make the game need to be recalibrated less than a Wii remote+Wii motion plus? I'm asking this as the game is having a lot of accuracy problems whenever I try to play it. For example (I use Wii remote+Wii motion plus), whenever I try to swing downwards, the game swings diagonally (causing to block the attack) yet when I ask one of my friends about it (who uses the Wii remote plus that came with his preorder), he seems to have no problems at all. Am I doing something wrong?
Edit: Found out what could be the problem. I am swinging the remote so fast it is losing calibration. I should probably slow down the swinging...
Man, don't be violent!!
All you need is a short but somewhat quick motion. Be sure you don't whip your hand too quickly while preparing for a slash, as well, because that may cause Link to swing too early (and probably in the wrong direction).
As for Wii Motion+ remote versus Wii Motion+ add-on, I doubt there is much of a difference except for size and shape. I can't say for sure, of course... but most of the problems I've heard reported have been practical concerns and confusion rather than honest-to-goodness hardware malfunctions.
Here's one thing to try: pay attention to how the remote is tilted when slashing. You may be tempted to turn your wrist while you swing, and this MIGHT cause it to register the direction slightly differently. I'm not sure about that, though.
Also, even though you don't see a cursor while sword-slashing, I *think* the calibration DOES still matter. For instance, while playing, stop and move the remote around slowly to see which direction Link points the sword when you hold the remote at different angles. If he isn't mimicking your motions accurately, calibration may be the problem.
One thing, though: While waving his sword around, Link always keeps his arm extended at the same length. The only time when it matters how far you extend your arm is when you thrust. All of Link's other attacks measure the angle of the remote, rather than how far you are from the TV.
And like I warned above, make sure you don't move too quickly when you prepare a strike.