Hmm..
Story:
HoD: This quest had a descent storyline and plot, sort of the basic search of the Triforce with a twist. How Link meet the other heroes of legend was creative, and so was alot of things Shoelace pulled. Specially considering that it was a 1.82 quest, yet the other quest you decide to compare it to was a 2.5 quest that was released not so long ago. It has one of the best
completed Zelda storyline though.
LI: Well.. I can't say much of this since I've yet to finish the quest, but I'll criticize what I know so far. Like LA, Link gets wiped out and wakes up in a deserted haunted island. He has the opportunity to leave at any moment since there is tons of trees, recieves a raft, and deserted wooden houses that he can use to make an escape. Though like Links usual self, he decides to stay and search the empty island. There isn't really a purpose to the quest, and much is avoidable. You can skip through dungeons once you get the items, and it wouldn't matter much because of all the heart containers that are scattered around, so you can still get a stronger sword. Thats about it until you finish the quest, which I'm assuming reveals the rest of the story.
Music:
HoD: Shoelace used most of the Golden Sun MIDIs, which of course is outstanding. Though there are some MIDIs that I couldn't stand listening to. For example, the MIDI used in the cave near Lv.1 and the MIDI used for Lv.1. It was unbearable, I had to mute it until I left the dungeon. But after this, it wasn't that bad.
LI: I liked the main OW music, it gave an adventure feel right off the bat. It reminded me of The Wind Waker Great Sea OW tune. I unmuted the BGM only to hear it again. Though other than that, some of the MIDIs weren't.. as great. The Lv.1 MIDI was irritating me, even more when I died. I also, had to mute it. Though I understand you guys used certain MIDIs intentionally to give the quest a certain feel. I did like the Ice temple MIDI, it wasn't bad.I can't give out more input on this subject until I actually get further in it.
Dungeons:
HoD: Nice design for the dungeons, I liked it. My main struggle was Lv.1 for some strange reason, after this everything got much easier. It wouldn't take me long at all to complete them. Had creativity and nice twists, would have been better if it was more challenging.
LI: The dungeons were like a maze, I kept having to ask for help which shows that it was diffcult and well made. The dungeons are the best thing in the quest, even though it can get irrating as well, espically if you keep falling from the 3rd floor to the basement.
Well, when I do finish LI, I'll pick on which I enjoyed more.