New Quest Announced!
#31
Posted 16 July 2007 - 02:13 PM
Furthermore, I was showing that I finnaly knew how to layer, and the flowers were to be behind the trees, only partially visible, and therefore proof that there were layers.
#32
Posted 16 July 2007 - 02:14 PM
#33
Posted 16 July 2007 - 02:22 PM
#34
Posted 16 July 2007 - 02:24 PM
#35
Posted 16 July 2007 - 02:24 PM
The tree in the top left's gonna get in the way of your walking.
Okay, it's just an example screen! I know!
But anyways, yeah, that much detail makes it look better.
... but you probably knew that.
EDIT: @Dungeon shot
It's using the wrong door combos. Unless... this is just an example screen.
Edited by The Satellite, 16 July 2007 - 02:25 PM.
#36
Posted 16 July 2007 - 02:26 PM
And the floor you are using looks horrible, try something else.
also, I can give you some pointers on designing if you need to.
Edited by Master_of_Power, 16 July 2007 - 02:27 PM.
#38
Posted 16 July 2007 - 02:28 PM
#39
Posted 16 July 2007 - 02:28 PM
#40
Posted 16 July 2007 - 02:31 PM
#41
Posted 16 July 2007 - 02:32 PM
The tree won't screw the walking if I put barriers on the other 2 screens as well.(Think continuinity).
Or... move the tree so only one piece is on that screen, and the tree is on four screens. It's a better design technique, and it makes you look smarter.
#42
Posted 16 July 2007 - 02:41 PM
'lil like that. The pillars make entrances look better. And add the Keese and stuff still too
What's up with me today? Normally I hate pure lol
Edited by gray0x, 16 July 2007 - 02:42 PM.
#43
Posted 16 July 2007 - 03:33 PM
#44
Posted 16 July 2007 - 03:48 PM
#45
Posted 16 July 2007 - 04:26 PM
Edited by Captain Magenta, 16 July 2007 - 04:28 PM.
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