Jump to content

Tile Database

Tile Type: All | Overworld | Interior | Dungeon | Sprite | Enemy | Character | Item

[Koten] Water, Lava and Pits by DragonDePlatino
Updated: 21 Mar 2015 Posted: 21 Mar 2015 Tags: 16-color, Collection, and 5 more Rating[?]: Rating: 4.4/5 (4 ratings) Information:
[View Full Description]
[Koten] Koten Advanced Pack by DragonDePlatino
Updated: 21 Mar 2015 Posted: 21 Mar 2015 Tags: 16-color, Collection, and 12 more Rating[?]: Rating: 4.6/5 (4 ratings) Information:
[View Full Description]
[GB] Shallow to Deep Water Transition Tiles by Jenny
Updated: 25 Nov 2022 Posted: 25 Nov 2022 Tags: Game_Boy, Overworld, and 1 more Rating[?]: Rating: 4.5/5 (3 ratings) Information:
These tiles are made so there's a smoother transition between light/shallow water and deep water.
[DoR] MC water pack by Master Maniac
Updated: 08 May 2014 Posted: 08 May 2014 Tags: Water, Dance_of_Remembrance, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
Some nice water tiles for you! :D
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]
Zora Village Tiles by ghost_61435
Updated: 16 Jul 2004 Posted: 16 Jul 2004 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4.44/5 (8 ratings) Information:
I made these all myself. They are based on the Zora Village from OoA. The ones I didn't make up look almost exactly like the ones from Ages. I made these with the remake of the original Pure tileset.
Water Tiles With New Floors by ShadowTiger
Updated: 02 Jul 2003 Posted: 02 Jul 2003 Tags: 16-color, Dungeon, and 3 more Rating[?]: Rating: 4.75/5 (11 ratings) Information:
This was quite simple to do, actually. I isolated the back of the topmost tile, and the water itself was already out there somewhere, so I just combined them with all the floors.

Now you have all the floors available to work with, as well as a way to make your own. Good luck.
Underwater Big Coral by SkyLizardGirl
Updated: 07 Jun 2015 Posted: 07 Jun 2015 Tags: 16-color, Decoration, and 8 more Rating[?]: Rating: 4/5 (1 rating) Information:
Colorful Underwater Decorative - tiles that can also be also backdrop color transparent so your Hero Player Sprite can half-ways walk behind the corals structure.

They can also be stacked on one another as long as connecting the bottom halves of the coral and the top implemented in last.
Translucent Layered Ice for PTUX by Octorockoncrack
Updated: 20 Oct 2012 Posted: 20 Oct 2012 Tags: 16-color, Original, and 2 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
These are ice sheet tiles that are meant to be placed on a translucent layer 1 or 2 (though they could be used elsewhere, i suppose). They can use either Cset 2, or 3 in PTUX's Winter Palette, so you may need to do some recoloring if you aren't using that set.

There are many tiles here, so you can make the ice as simple or as complex as you like! It features:

-3 sets of corner tiles (Blocky, Round, and Jagged)
-2 sets of side tiles
-A set of "inside corners"
-Various holes and a few cr [View Full Description]
TotW - Week of Sept. 3rd, 2006 by Sephiroth
Updated: 15 Sep 2006 Posted: 15 Sep 2006 Tags: 16-color, Edited, and 5 more Rating[?]: Rating: 4.2/5 (4 ratings) Information:
Hmm, So this is the first TotW Submission in quite some time...

This time round, with the help of a friend, TotW has restarted and for the week of September 3rd, 2006, you can see we had three entrants. You can see the poll at this post.

I DO NOT TAKE FULL CREDIT FOR THE CONTENT OF THIS SUMBISSION

We had three entrants for the week of September 3rd, 2006, and they are as follows, in Alphabetical order: [View Full Description]
TMC Water Tiles by Giggidy
Updated: 24 Mar 2011 Posted: 24 Mar 2011 Tags: 16-color, Mountains, and 3 more Rating[?]: Rating: 4/5 (4 ratings) Information:
These are the main water tiles from The Minish Cap, as promised. The tiles included are as-is, edited as little as possible and won't work too well with popular tilesets without modification, and requires heavy use of layers to work with properly. As such, this should be considered a resource for tileset makers.

The submission misses a lot of area-specific tiles, like those in dungeons. I'll most likely get to these in an update.

The water uses 7 blues, and the borders themselves use 4 gre [View Full Description]
Swamp Tiles Newfirst by Reft
Updated: 12 Jun 2005 Posted: 12 Jun 2005 Tags: Edited, Greenery, and 3 more Rating[?]: Rating: 3.17/5 (5 ratings) Information:
Just swamp tiles for newfirst. ;)
Super Tile Pack by Zephlon
Updated: 10 Feb 2008 Posted: 10 Feb 2008 Tags: Collection, Greenery, and 3 more Rating[?]: Rating: 3/5 (2 ratings) Information:
A few, simple overworld tiles. The water tiles are my personal favorite. They have 4 frames and a speed of 13. All are 99% custom.

I have included a few bonus Minish Cap tiles. Do not rate those!
Super Mario Bros. 3 - Sideview Stuff by P-Tux7
Updated: 02 Nov 2021 Posted: 27 Oct 2021 Tags: 16-color, Background, and 11 more Rating[?]: No rating Information:
A few things ripped from Super Mario Bros. 3, mostly intended for sideview
-The effect for when an object splashes into the water (edited to be 1x1)
-The player's air bubble
-The platform bumpers and lines
-Small and big sideview chests from the Hammer Bros. battles and Mushroom Houses, unlocked, locked, and boss locked.
Still Water Fish Shadows by Radien
Updated: 09 May 2010 Posted: 09 May 2010 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4/5 (3 ratings) Information:
There is an animation in the Sun Tower tileset of the shadow of a fish swimming upstream, salmon-style. It's an attractive animation, but designed for streams and rivers, given the water current.

Here is a matching animation of the shadow of a fish, staying mostly still in one place. It moves its fins idly as it floats.

Here we have 4 frames per combo, two animations provided. Flip each of them for south- and west-facing directions. I recommend anim. speed 26 (relatively slow since they [View Full Description]

Change Search Options