Well Aegis, I don't believe Radien may have known of it. So, it isn't his fault if he gave you credit or not.
This is a very great batch of BS tiles. Groups of trees, a rock in the water, and even the dungeon from the newfirst set! Only problem here, is that you will need to use the regular two frame animations for the whole boomerang. But no matter, still a great set of tiles. *****
Assorted BS tiles
Overview
Creator:
Radien
Added: 28 Jun 2004
Downloads: 54
|
Download Tile (11.2 KB) |
||
Tags: 16-color, Collection, Edited, Greenery, Ground, Misc, Ripped, Structure, Water |
Information
I was going through the tiles in my BS Master Quest (dangit, I have to finish that thing), and I found a bunch of assorted, unfinished tiles. They aren't anything spectacular, but I thought I'd submit them. It started off as just the boomerang, but I added whatever edits I had lying around. These may someday make their way into a BS tileset update, but for now I'm just throwing them on the "Misc." pile.
This image includes:
1. In the upper left, a "fixed" version of the rock snake dungeon [View Full Description]
This image includes:
1. In the upper left, a "fixed" version of the rock snake dungeon [View Full Description]
About Reviews
Description
I was going through the tiles in my BS Master Quest (dangit, I have to finish that thing), and I found a bunch of assorted, unfinished tiles. They aren't anything spectacular, but I thought I'd submit them. It started off as just the boomerang, but I added whatever edits I had lying around. These may someday make their way into a BS tileset update, but for now I'm just throwing them on the "Misc." pile.
This image includes:
1. In the upper left, a "fixed" version of the rock snake dungeon entrance included in the BS set (Cset 4). ZC's BS palette could not handle both rock and animated water in one tile the way it appeared here, so you'll need to use layering to get the colors right. Animation instructions are included. Some parts on the left do not need to be animated. Overlay the tiles on the right (Cset 3) using layer 1 or 2.
2. "Up" Staircase - simple concept, nothing special. Doesn't look good in this palette but not worth submitted a second preview shot. It looks fine in the dungeon palettes. Intended for layering. I recommend that you make the bottom left tile the stair, and use this "walk" pattern for the bottom two tiles:
0XXX
00XX
(X = no walk)
3. Single-tile bow and arrow icons. These are intended to be used in place of the arrow sprites, with the bow being left sprite-less. I would tell you to give the player the "invisible" bow in the Init data, but there's a bug in beta 183 which causes it to not work for the small bow. :\ So you'll need to be sneaky and give it to them some other way.
You probably won't be able to use these if you want to have the Longbow upgrade in your quest. If you don't understand what I'm talking about, just don't worry about it.
4. Two-frame BS whirlwind animation! ... It's still meant mainly for whistle warps, but there could be other uses. Anim speed... dunno, up to you.
5. Improved BS boomerang animation; it moves as smoothly as the one in Newfirst... unfortunately, I found out that this is not quite so useful since you can't use this animation if you have the "BS-style animation" rule checked. However, if you want a redone old school boomerang, there ya go.
6. The old school boomerang looks like a banana. So I made a banana boomerang. heh... Odd joke addition to this otherwise serious submission.
7. Clumped BS small trees - The grid formation feels unnatural, so I tried overlaying them. Nothing impressive, but it was just an idea. Yeah, anybody could do 'em, but it took longer than I thought it would. It's just filler, really.
This image includes:
1. In the upper left, a "fixed" version of the rock snake dungeon entrance included in the BS set (Cset 4). ZC's BS palette could not handle both rock and animated water in one tile the way it appeared here, so you'll need to use layering to get the colors right. Animation instructions are included. Some parts on the left do not need to be animated. Overlay the tiles on the right (Cset 3) using layer 1 or 2.
2. "Up" Staircase - simple concept, nothing special. Doesn't look good in this palette but not worth submitted a second preview shot. It looks fine in the dungeon palettes. Intended for layering. I recommend that you make the bottom left tile the stair, and use this "walk" pattern for the bottom two tiles:
0XXX
00XX
(X = no walk)
3. Single-tile bow and arrow icons. These are intended to be used in place of the arrow sprites, with the bow being left sprite-less. I would tell you to give the player the "invisible" bow in the Init data, but there's a bug in beta 183 which causes it to not work for the small bow. :\ So you'll need to be sneaky and give it to them some other way.
You probably won't be able to use these if you want to have the Longbow upgrade in your quest. If you don't understand what I'm talking about, just don't worry about it.
4. Two-frame BS whirlwind animation! ... It's still meant mainly for whistle warps, but there could be other uses. Anim speed... dunno, up to you.
5. Improved BS boomerang animation; it moves as smoothly as the one in Newfirst... unfortunately, I found out that this is not quite so useful since you can't use this animation if you have the "BS-style animation" rule checked. However, if you want a redone old school boomerang, there ya go.
6. The old school boomerang looks like a banana. So I made a banana boomerang. heh... Odd joke addition to this otherwise serious submission.
7. Clumped BS small trees - The grid formation feels unnatural, so I tried overlaying them. Nothing impressive, but it was just an idea. Yeah, anybody could do 'em, but it took longer than I thought it would. It's just filler, really.
Credits
PM, Vel, blah blah blah...
Bow and arrow done without help.
Bow and arrow done without help.