So I finally got around to finishing this quest, and I was pleasantly surprised by all the really awesome additions you have throughout the quest. (I played this on Normal mode btw)
Once again, I had a lot of fun playing this quest and I had fun through almost the entire quest. There's plenty of things to do in the overworld, it's littered with secrets and really cool things to find, and money is never an issue (I never run out or have too much). Difficulty is nicely rebalanced and I didn't find anything too difficult, tedious or just annoying and I had a really nice challenge in most parts of the game. Screen design is really nice and simple, and the usage of Classic is really well done throughout the whole quest. I'm also very happy Level 8 has been fixed up since that was one of my biggest issues with the original quest. Level 8 was actually fun to go through and was nicely balanced this time round. I also loved the Hookshot 2 dungeon you have near the end (the Lunatic Tower or whatever it was called). Had a lot of fun with that kind of dungeon in Hookshot 2, and I had a lot of fun with it here as well.
However, there are still a few minor issues which I brought up in the original which still apply here. Wallmasters can get increasingly annoying as the quest goes on and like in the original quest, the Ancient Ruins is pretty bad with the Wallmasters. If you accidentally run into one in one of the 4 chambers, you get sent to the start of the whole dungeon rather than at the start of the chamber. Kinda sad this didn't get fixed up since Wallmasters appearing instantly when you come out of water in the Water Chamber really got frustrating, especially when you get trapped in the corner of some rooms. The Cube Enigma dungeon is also pretty awful IMO. The block puzzles in there started off fine, but then the amount of puzzles is a bit overboard. I recall seeing like 11 block puzzles on each side, and that did get quite boring fast (and really annoying when they're difficult to solve). I also dunno if the prizes are even worth it for a dungeon like that, since you get some hourglass thing that lets you go back to the starting segment where you can choose between hard and normal, but even then I don't really think there's any point in having that since you have completed the game already. I also dunno if there's more to the 5 rupees on the side where the Goriya talks about unlimited wealth, never really figured it out.
Besides those things though, this was a really great quest to play. I dunno if I'll ever bother to get through Hard mode (maybe for an LP or something, I dunno yet), but I had a lot of fun playing this. So overall, good job on making such a quality quest. This is an easy 5/5 for me, and I look forward to any future quests of yours.
Legend of Lana DX - Director's Cut
Overview
Feature Quest
Creator: Mani Kanina Genre: NES-style Added: 10 Jun 2016 Updated: 19 Jun 2016 ZC Version: 2.50.2 Downloads: 759 Rating[?]: |
Download Quest (5.23 MB) |
Information
Oh no, Cia has kidnapped Link and it's up to Lana to save him!
Lana's Legend makes a return in a Deluxe Director's Cut edition.
This quest uses enhanced music!: See description for download.
Lana's Legend makes a return in a Deluxe Director's Cut edition.
This quest uses enhanced music!: See description for download.
About Reviews Comments Forum Topics
Description
-----------------------------------------------------------------------------------------------------
THIS QUEST USES EXTRA MUSIC!!!
Download the Music pack here: [Link] (extracts to the same folder as the quest is in!)
Download the Quest & Music in the same place here: [Link]
-----------------------------------------------------------------------------------------------------
The original release of Legend of Lana was somewhat flawed, in this Director's Cut edition of it you'll experience a much more balanced and pretty looking quest. Furthermore, some additional content has been added to the game in the form of a couple of extra items and dungeons.
At it's heart, Legend of Lana is a quest that got inspired by Hyrule Warriors and the characters in it.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1? This is what the original Legend of Lana tried to be, going as far as using the original Zelda 1 overworld. In the DX edition of the quest a lot has been changed and expanded upon, including it's own overworld.
Items and enemies in this quest function very different from Zelda 1 and most Zelda classic quests. For example, arrows work on most wizzrobes and darknutz (assuming you don't hit their shields). You'll also have an unlimited supply of bombs and arrows once you have acquired them, though with the caveat that you can't spam them too much as they are on a re-charge timer. Lana also doesn't carry a shield, so you'll have to dodge more projectiles compared to Link. But your main weapon is also a ranged projectile that can multi-hit, meaning that you don't need to get as close to strike most enemies.
As of the DX version, this quest now comes with two difficulty levels: Normal and Hard. Normal is the main experience that this quest was crafted for, and as such is the recommended one. Hard is mainly for those who have beaten the DX version, as it offers enemies that deal double damage as well as larger and more complex dungeon layouts, sort of like a second quest, if you will, but without the overworld scrambling.
In regards to other features this quest offers:
THIS QUEST USES EXTRA MUSIC!!!
Download the Music pack here: [Link] (extracts to the same folder as the quest is in!)
Download the Quest & Music in the same place here: [Link]
-----------------------------------------------------------------------------------------------------
The original release of Legend of Lana was somewhat flawed, in this Director's Cut edition of it you'll experience a much more balanced and pretty looking quest. Furthermore, some additional content has been added to the game in the form of a couple of extra items and dungeons.
At it's heart, Legend of Lana is a quest that got inspired by Hyrule Warriors and the characters in it.
After seeing the NES overworld in that game and the sprites, I got quite inspired, and asked myself: What would it be like if you could play as Lana in Zelda 1? This is what the original Legend of Lana tried to be, going as far as using the original Zelda 1 overworld. In the DX edition of the quest a lot has been changed and expanded upon, including it's own overworld.
Items and enemies in this quest function very different from Zelda 1 and most Zelda classic quests. For example, arrows work on most wizzrobes and darknutz (assuming you don't hit their shields). You'll also have an unlimited supply of bombs and arrows once you have acquired them, though with the caveat that you can't spam them too much as they are on a re-charge timer. Lana also doesn't carry a shield, so you'll have to dodge more projectiles compared to Link. But your main weapon is also a ranged projectile that can multi-hit, meaning that you don't need to get as close to strike most enemies.
As of the DX version, this quest now comes with two difficulty levels: Normal and Hard. Normal is the main experience that this quest was crafted for, and as such is the recommended one. Hard is mainly for those who have beaten the DX version, as it offers enemies that deal double damage as well as larger and more complex dungeon layouts, sort of like a second quest, if you will, but without the overworld scrambling.
In regards to other features this quest offers:
- Nine main dungeons
- A couple of hidden bonus dungeons
- Around two maps worth of overworld
- Stone collecting side quest
- Achievements
- Retro tracker music OST
- Bad jokes
- Puns
Story
Cia has used her time and space bending powers to kidnap Link! Take on a adventure to save Link as the up-beat sorceress Lana, blasting enemies with magic while seeking out the eight pieces of the triforce of power!
Tips & Cheats
Feel free to post in the help thread if you need advice or hints on how to proceed.
Credits
Designer and Producer
- Lunaria Stalis
- Reimu
- Mana
- Shane
- Moosh
- Reimu
- Lejes
- Colossal
- Moosh
- Jamian
- Dwarlen
- stdExtra
- Saffith
- Mero
- Justin
- FireSeraphim
- See individual file
- vgmusic.com
- The Famitracker Community & Developers