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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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Some effort was clearly put into this quest, and with a fair amount of more work put into it then it could probably be a decent quest. However, from what I played it's pretty darn trashy, and I can't stand playing it anymore.
First of all, the difficulty balancing in this quest is fairly bad, a curve seem to be non-existent. The quest also loves to start you of with 1 heart (out of three) whenever you die, which is kinda bad since most things will one shoot you from that position. The overworld also has terrible flow, which can partially be attributed to the terrible secrets. Nothing visually suggest that throwing a boomerang at a random tree would do anything. I found the guy who tells you where the sword is after I already found the sword..., and even then it was only by accident.
There are also plenty of other bugs and bad design choices. Most cubes in level 1 seem pushable, but no proper undercombo seem to exist. In one room it does..., but it's one of those cycling tiles that leads to floor falling away. Which I'm quite sure is unintended seeing as the direct warp goes to screen 80 and you're stuck in the wall there. Furthermore there is a wall of statues early in the dungeon that you need to bomb..., that respawn every time you leave the room so if you're dying you'll have to use another bomb to get past it. And let's, of course, not forget the room with insta-kill spikes everywhere that you can walk into, but have no way of knowing that it's going to be death.
Graphically the quest looks like a mess, tiles in random CSets that don't mix with the ground colour everywhere, etc. This quest doesn't look pretty, not at all.
I can certainly see this as someone's first project that they put some effort into, but there is a lot of problems with this quest that just doesn't make it enjoyable to play. I wouldn't recommend this quest.
Hylean Revolution Episode 1 - Ganons Assault
Overview
Feature Quest
Creator: bladeofjudgement Genre: Dungeon Romper Added: 18 Oct 2014 Updated: 06 May 2015 ZC Version: 2.50 Downloads: 313 Rating[?]: |
Download Quest (8.57 MB) |
Information
This is my first attempt in creating a ZC custom Quest. Since it's a first I warn you not too expect too much. I tried a lot of stuff and tinkered around with items and trigger, so prepare for unusual and maybe bad stuff.I know there is still much to discover, learning and improving I can do with ZC so I ask you too leave some feedback for me, that I can consider in future projects. I always want to become better for you and myself.
Have fun and enjoy.
Have fun and enjoy.
About Reviews Comments Forum Topics
Description
Note: It's not meant for beginner players, actually rather difficult I'd say but made by a beginning Questmaker, it's my first Quest ever.
Graphically it's mostly the Tiles coming with ZC, some BS and the Newfirst for enemies. It only has some N00bish attempts for creating something like weather effects.
This quest is something between Dungeon Romper and Story-driven. Since I can't script and am not too smart with puzzles it's a bit enemy heavy though it does have some riddles (with weird solutions at times). Thus I at least tried to keep it entertaining with story.
I have a full grid Overworld, loosely themed with climatic zones and the classic 9 main dungeons.
Additionally to that, I have some mini-dungeons for rings and swords and a bonus dungeon, loaded with scary strong enemies and bosses. The bonus dungeon is nearly as big as the Overworld and consist of 9 parts, each with a special item.
I packed a bunch of wave files in the quest so even with the rather big size, it's more due them, not actual playing content.
Little Update: Enabled Overworld Map and renamed since it seem to have confused some people. Relocated Farore's Wind to level 1 and reduced Bombchus in it.
Graphically it's mostly the Tiles coming with ZC, some BS and the Newfirst for enemies. It only has some N00bish attempts for creating something like weather effects.
This quest is something between Dungeon Romper and Story-driven. Since I can't script and am not too smart with puzzles it's a bit enemy heavy though it does have some riddles (with weird solutions at times). Thus I at least tried to keep it entertaining with story.
I have a full grid Overworld, loosely themed with climatic zones and the classic 9 main dungeons.
Additionally to that, I have some mini-dungeons for rings and swords and a bonus dungeon, loaded with scary strong enemies and bosses. The bonus dungeon is nearly as big as the Overworld and consist of 9 parts, each with a special item.
I packed a bunch of wave files in the quest so even with the rather big size, it's more due them, not actual playing content.
Little Update: Enabled Overworld Map and renamed since it seem to have confused some people. Relocated Farore's Wind to level 1 and reduced Bombchus in it.
Story
Story, well it's part of a bigger story spanning a longer time (I have yet to make) but too big for one quest (especially of a starting Questmaker). In the quest itself it's a pretty standard start. Link turns 15 and dreams of a big adventure, coincidently a mysterious merchant passes by on his birthday and presents him a special item, promising it will grant his wish. Soon he lands lost in Hyrule and just starts adventuring while searching for a mean to get back. He learns of Ganon's invasion and Zelda's adduction while that and goes after Ganon. The rest, well see for yourself. You have a normal, a good and a bad ending, both alternate endings are accessible after seeing the normal one.
Tips & Cheats
1. Always have potion with you, you even start with one. I also have a 3 times use potion in this quest.
2. Each Overworld screen has a secret, sometimes good, other times bad. Find out for yourself.
3. After Level 3 or getting the lvl. 3 items to be precise, you can find the lens. This quest was made with extensive lens use but few magic available in mind.
4. Look carefully at the beginning, I hint towards the first vital items in the landscape and dialogs. The rest is pretty straight, just go where you weren't before. Later levels are on the way north.
5. You have more HC/P than you need, as long as you find them. When you maxed you should avoid any coming because you might need to pay with a lot of blood at some point.
6. Your Equipment to be good is very important so look for secrets. I also wouldn't attempt anything beyond part 2 of the bonus dungeon without the best gear available in normal game, even though, most of it can be accessed after getting the latest level items.
7. You start/continue with 50% health so better use save points and Farore's Wind, the S-points are usually hidden around main dungeons. This is a F6 penalty and I will keep that, including future quest though I might change the value for other Quests.
2. Each Overworld screen has a secret, sometimes good, other times bad. Find out for yourself.
3. After Level 3 or getting the lvl. 3 items to be precise, you can find the lens. This quest was made with extensive lens use but few magic available in mind.
4. Look carefully at the beginning, I hint towards the first vital items in the landscape and dialogs. The rest is pretty straight, just go where you weren't before. Later levels are on the way north.
5. You have more HC/P than you need, as long as you find them. When you maxed you should avoid any coming because you might need to pay with a lot of blood at some point.
6. Your Equipment to be good is very important so look for secrets. I also wouldn't attempt anything beyond part 2 of the bonus dungeon without the best gear available in normal game, even though, most of it can be accessed after getting the latest level items.
7. You start/continue with 50% health so better use save points and Farore's Wind, the S-points are usually hidden around main dungeons. This is a F6 penalty and I will keep that, including future quest though I might change the value for other Quests.
Credits
Nintendo owns all commercial rights to Zelda, this is just fan-made content for non-commercial distribution.
Thx to Armageddon games for ZC.
A big thank you to the person/s of the BS and Newfirst Tileset I used. And thx at Teamudf and Bitkiponabus at youtube for there ZQ turtorials.
Thx to Armageddon games for ZC.
A big thank you to the person/s of the BS and Newfirst Tileset I used. And thx at Teamudf and Bitkiponabus at youtube for there ZQ turtorials.