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First Quest Layered

Overview Feature Quest
Creator: DaDoc540 Genre: NES-style Added: 11 Jul 2012 Updated: 24 Dec 2013 ZC Version: 2.50 Downloads: 669 Rating[?]: Rating: 4.1/5 (9 ratings) Download Quest
(1.46 MB)
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Description
After finishing my latest classic quest remixes, I thought I was finished with the Classic Overworld. While I remain most devoted to the Classic tileset, I was intent on creating a wholy new quest, as a Classic Overworld can only be used so many times.

It was when I realized that many, if not most, Classic Overworld quests (with varying tilesets) were of a single layer that I realized that one can still add depth to a Classic Overworld quest with one tweak: multiple layers. In this case, I took the original, Classic Overworld, restuctured it with my version of a Classic graphics pack (namely palette, tiles, and combos), and added multiple layers to create taller trees, larger boulders, fences for bridges, microblocks in dungeons, etc. I hope with this quest, one can see the potential of any good tileset, so long as one uses layering to add depth to an otherwise single layer map.

Compared to my previous two quests based off of the Original Classic Overworld, the difficulty should be manageable to most people.

As usual, I played this quest myself thoroughly and am certain everything should be working right. If there are any major bugs, do not rate the game, but do inform me and I will fix them as soon as I can. Also, I will continue to aesthetically update this quest as new tiles become available.

I hope you enjoy it.

(Update 7/18/12): Filled in an empty cave Artistic discovered; improved aesthetics, primarily of grassy, wooded areas.

(Update 7/29/12): Lowered the rupee amount of some "Secret Money" rooms to reduce chance of overflow; added and improved more aesthetics, most notably the addition of stone walkways (as seen on screenshot 10).

(Update 8/13/12): Removed enemies from an in-dungeon shop (No more unruly "customers"!); further minor aesthetic improvements.

(MAJOR UPDATE 2/5/13): After three months of work, First Quest Layered is now formatted for version 2.50. While the general structure of this quest has remained the same, the items and enemies have changed. True Arrows are used (with Arrow ammunition and counter), and both quiver and bomb bag upgrades are available. While most of the enemies maintain most or all of their previous traits and behaviors, some have been totally revamped. Plus, new enemies not present in the previous update have been added.

Even if you have played this quest before in its 2.10 version, I highly recommend that you give this new version a try. Make sure you have Zelda Classic 2.50 to run it through. I hope you enjoy it as much as the older version.


(Update 5/20/13): Minor improvement of aesthetics.

(Update 7/17/13): Addition of new enemies, most notably the Stalchild and the Helmasaur. Look out for the former in the Graveyard. Also, Gels, Chuchus, and Zols act like the new Gibdos, using Eat (Damage) touch effects, but still require one hit to split or kill.

(Update 12/24/13): Overhaul of dungeon wall aesthetics, slight changes to some dungeon rooms to involve more item use.
Story
The Triforce of Courage has been split into eight fragments, each hidden away in different underground labyrinths of Hyrule and guarded by formidable creatures. Only a Hero courageous, wise, and strong enough can reclaim the eight fragments and reassemble the Triforce of Courage to prove oneself worthy to challenge Ganon, the King of Thieves, who has been wreaking havoc upon the once prosperous Hyrule. Are you the one?
Tips & Cheats
Make sure you have attempted to push everything movable. Blocks cannot be pushed into solid items and sometimes have to be pushed in the right direction.

The five loose Heart Containers (i.e. those not dropped by slain dungeon bosses) have been split into twenty Heart Pieces. Most are scattered and hidden throughout the overworld, but be on the lookout for a few hidden in dungeons as well.

Visit Info booths around the Overworld and Old Men in dungeons for hints as to how and where to obtain certain items and where to find the entrance to certain dungeons.

While this is not as difficult as my previous two quests, the end can still be a challenge. Unless you have impeccable memory, I suggest players to write down notes, sketches, etc. when exploring the later dungeons. You do not want to forget where one-way shutters are located!

Version 2.50:

Remember that, unlike in the original Legend of Zelda, your Arrows are limited, so conserve them for enemies that require Arrows for defeat (e.g. Gohma, Ganon). Enemies weak to Arrows, such as Tektites, and enemies that fire Arrows, namely Moblins, drop Arrows when defeated. There are Quiver upgrades in addition to Bomb Bag upgrades hidden throughout dungeons.

While most of the enemies are the same as before, others have been changed dramatically. Four notable examples are the Lynel, the Gel, the Zol, the Gibdo, and the Pols Voice. New enemies, such as the Helmasaur, are also present.
-Lynels no longer pause to shoot fire blasts and will charge at you upon sight.
-Gels, Chuchus, and Zols all cling onto you to feed off of your vitality, but still require one hit to split or kill.
-Gibdos can now grab onto you and drain your vitality until destroyed.
-Pols Voice are no longer very weak to arrows but can be instantly killed with something else; however, the Ocarina (Whistle) is not effective enough to injure the ears.

-Being smaller than Darknuts, Helmasaurs have less vitality but are shielded on all sides except its back. If running or sneaking behind it proves too difficult or unreliable, a well placed bomb will work.
Credits
Shigeru Miyamoto, Koji Kondo, and Nintendo for the Legend of Zelda franchise
Armageddon Games for Zelda Classic and Zelda Quest
Teilyr for the How To: Over-Under Bridges

TILES
Anthus for the 64x64 Large Trees for Classic
Koh for New Classic Link tiles
Lightwulf for the Diagonal Wall and 1st-Tier-Down tiles for the Classic Dungeon

Ica44 for Classic Rat Tiles
Superjustinbros at The Spriters Resource for SMB Piranha Plant Sprites
Bruce Juice at The Spriters Resource for ALttP Helmasaur sprites


MUSIC, all from www.vgmusic.com
(Title, Game, Sequencer, all from Koji Kondo unless indicated)
Hyrule Castle Overworld, Four Swords Adventures, Zero Beats (Kuien@msn.com)
Color Dungeon, Link's Awakening DX, Princess Peach Toadstool (toadstool@csnsys.com)
Snake's Remains, Oracle of Seasons, Jace (Jace.Hill@gmail.com)
Stone Tower Temple, Majora's Mask, Kooper909 (kooper909@yahoo.com)
Forest Temple, Ocarina of Time, Sam Wolff (samwol44@yahoo.com)
Labyrinth, BS-The Legend of Zelda, WiseOlNoctowl (majinbluedragon@yahoo.com)
Inside Jabu-Jabu's Belly, Ocarina of Time, Jarel Jones (arrowfox@mailandnews.com)
Royal Crypt, Minish Cap, Blitz Lunar (daveharris.lunar@gmail.com), Mitsuhiko Takano
Key Cavern (Woodflute remix), Link's Awakening, Aaron Ritchie (nicole_is@nincompoop.co.uk)
Tower of Flames, Four Swords Adventures, Andy Smith (PianoMan547@comcast.net)