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The Island of Yeto

Rating: 3.89/5 (7 ratings)

Reviews

Brocknoth  
Rating: 3/5

Posted 07 March 2017 - 06:57 PM
Ok lets break things down a bit.

-Pros-

-I liked the "choose your path" approach with items being in strange places. Initially I got aggravated but in the end it forced me to explore more and I ended up liking that.
-Dungeon design is solid though I felt like I was going in circles most times.
-Music was fitting.
-I didn't find any bugs or tile/combo errors so that's always a good thing.

-Cons-

-Lets address difficulty shall we since this is a big issue I had with this quest. By all means throw advanced enemies at the player. Strategic encounters can be fun and challenging varying on the available equipment. However don't do things just for the sake of being difficult or tedious. IE giving advanced enemies far more health than they need, cramming enemies into rooms they have no purpose in other than to be annoying (the Patras galore in the castle)

Some other examples - the front entrance to the castle with the room full of blue pols voices. There is no reason I should have to reclear that room EVERY time I walk through it. Given I think I was in the castle long before I should have been but it was just a grindy time sink having to clear that room again and again without the proper weapon. Another example from the Castle. If I'm going to slog through 4 blue darknuts to unlock a door don't make it a 50/50 that I'll end up somewhere I've already been and force me to clear the darknut room again. That's just seriously annoying. Another room on the 3rd floor turned out being a dead end but it forced you to either die or beat tough enemies to open the doors again. Again not cool. These are all things that just frustrate your player. Like I said above by all means make your quest challenging but don't "troll" your player.

-While I admire the open world approach a little direction or nudge in the right direction doesn't hurt from time to time. Hints to a room's purpose or a puzzle are good too. The tower at the north end of the dark woods for instance. There is no indication at all for what will work on that door. Maybe it could be lens'd who knows I never found the lens. But I tried everything on that door and nothing worked. There was a cave I passed through that had a maze in it. No hints anywhere for said maze. There was another maze on the upper floors of the Castle. Same thing no hints. You can put answers to things in places that aren't nearby but do something that will make the player link the information to the puzzle as opposed to write it down and just brute force each one.

-Please don't take my complaints too harshly as I'm trying to be constructive.

Consensus - You did an excellent job with a few minor missteps here and there but still an excellent job all the same. A little more in terms of quest balancing and you should be fine. If you choose to ever pick this hobby up again that is.
  • Yeto likes this
 

Mister Snooze  
Rating: 5/5

Posted 19 August 2016 - 04:32 PM
Overall a very nice quest, unusual, makes you 'think out of the box'. I gave it a 5, I felt the dark castle could have been less redundant. But the other dungeons more than made up for it. Hours of fun! Good job, Veto, I hope to see more from you!
  • Yeto likes this
 

Useless Old Man Wisdom  
Rating: 5/5

Edited 16 August 2016 - 02:35 PM
I guess I'm one of those people that loves walking around in circles, aimlessly for hours, searching for some - any - obscure secret or solution. This quest is a big improvement on the original Yeto's quest in terms of content, design, and gameplay.

Pros:

- I really enjoyed the open-ended, choose-your-own adventure feel. It is possible to shoot yourself in the foot if you pick a difficult path, or make non-intuitive choices, but its also possible to get very powerful relatively early on if you pick the right moves.

- The logic behind secrets is very subtle at times, yet consistent I would say. All of those spinning eye statues mean something beyond "shoot me," or other predictable solutions, for example. Beyond the numerous walk-through walls that are a staple of Yeto quests, there are also a number of item triggers all around that will keep you vigilant looking for the obscure hint.

- Combat is balanced at a medium difficulty. If you are skilled at evading or defeating tough enemies, you can get some very helpful things early on. If you're not so good at that, it means you need to go look for another path and/or upgrades. You are never forced into unfair fights or situations.

Cons:

- I thought the lens of truth wasn't very useful in that it doesn't show things like walk-through or bombable walls, or many item triggers in this quest.

- The Palace. I'm not sure what to say about this besides its probably a very love-it-or-hate-it dungeon. I didn't love it, because my short term memory sucks and the dungeon is reliant on remembering where numerous warps lead to. Maybe this is a testament to how brilliant thus dungeon is that it turns you into the guy from the movie Memento.

Tips (read for my recommendations):

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Its too bad Yeto says this will be his last quest. Maybe we really don't deserve Yeto and he has figured it out.
  • Mister Snooze and Yeto like this
 

Mani Kanina  
Rating: 2/5

Edited 26 October 2016 - 04:48 PM
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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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This quest is all sorts of train wreck in many ways. After playing it for around 10-12 hours and still not finding anything I find in the quest that I could point to and say "yeah, this is good", that kind of makes it bad. This quest is not completely awful, I have played worse, but I have not found any reasons as to why I wasted all these hours in it.

I decided to play this because I wanted to get some ideas of what inspired Project Snow (or as it was renamed, the Tribute to Yeto's quest). I know this was made afterwards as more of an answer to that, but if anything that only made me more interested. Yeto's quest is famously known for being rather bad, and given that this claimed to be better (and it certainly looked better from the screenshots) it got my hopes up.

But none of the things that made Project Snow good really exists here. This quest is a confusing mess with inconsistent rules and hints, if you can call them that, for things that even in hindsight barely make sense, let alone when you first see it. From my understanding the idea of figuring these things out is a huge appeal for some people, but I just can't relate to it myself. Walking around randomly for hours until you find that one (or two) things that you missed and couldn't figure out is not exactly enjoyable, and it's not qualitative hours of gameplay for me.
  • Shane likes this
 

Deedee  
Rating: 5/5

Posted 10 August 2016 - 07:55 PM
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Thank you for bug testing your game ;)
  • Yeto likes this
 

Kivitoe  
Rating: 3/5

Posted 06 August 2016 - 04:08 PM
Meh, I've played better. The enemies that are usually easy take 5 -7 hits to kill. There are minor graphical errors, and and a 100 rupee in the first house you walk into without killing enemies or a puzzle?
 

paraquefingir  
Rating: 5/5

Posted 04 August 2016 - 11:25 PM
Best dark cave ever, ZC doesn't deserve Yeto.
  • Deedee and Yeto like this