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Steveamentus Universe

Rating: 4.14/5 (11 ratings)

Reviews

Old-Skool  
Rating: 5/5

Posted 14 April 2016 - 07:35 AM
FIVE STARS

I don't care what any naysayers tell you, stab the hell out of him. He's probably the same Aquamentus that gnawed on the gnarled root dungeon's roots.

Yes that's a Yggdrasil reference. A king has to know these things after all.
  • Aevin likes this
 

Avaro  
Rating: 2/5

Posted 03 April 2016 - 03:26 PM
Very short and simple. It's not bad but after a while it's not fun anymore. I don't think there's anything you could have done to make the gameplay more interesting though.
  • Aevin likes this
 

LinkFan212  
Rating: 5/5

Posted 03 April 2016 - 12:26 PM
So I have my own theory, or interpretation of this quest:

A woman did "the do" with a beast (Aquamentus in this case), and it created a child. Because this child came from a human, and a beast, this child ended up being half human, half beast. While his flesh and what he looked like was like a regular human, not necessarily his DNA. As Steve (the child) grows up, he has this gut and subconscious feeling of wanting to slay "the beast." The question is, why would he want to if he knows nothing of one? The answer is, well, he is the beast. He wants to slay himself. He subconsciously keeps switching from being a beast and being a human. Steve said he would get bored as acting as the knight when he would play, so he would start acting as the beast. He said when he knight would slay him, he would feel the pain that the beast had, even though he was just "acting." It's human instinct to want to kill something that could harm our own lives, so that's why he feels as if he's a knight. But as I've stated, he has the DNA of a beast, so he also has the instinct on wanting to have the feeling and taste of blood in his mouth.
To sum it up, Steve is the beast and the knight, he has DNA of both. Subconsciously he keeps switching from the beast to the knight, creating this endless loop of wanting to kill himself without truly realizing. And as he gets stuck in the coma, the loop keeps going. And deep inside his subconscious he knows, if the beast is killed, then his human self is killed.


That's my theory and interpretation of it. I'm not for sure if it's true, but if you go back through the quest, there are dialogue that can back certain things up (Like the beast and the woman doing the do). While it was repetitive, I did enjoy it. It was an interesting story, and I enjoyed trying to figure it out. Some people say it's a joke quest, but to be honest, I don't think it is, I think it's another beautiful work of art in Zelda Classic. I feel like it's another perfect example of the quote, "A picture is worth a thousand words". This picture is really bland on the outside, but if you really observe, think and comprehend, it has such a deep and beautiful meaning. I really did enjoy playing! Thanks Aevin! :D
  • Epsalon ZX , Aevin and Matthew like this
 

Tabletpillow  
Rating: 5/5

Posted 02 April 2016 - 01:58 PM
Posted Image
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Quanta  
Rating: 5/5

Edited 02 April 2016 - 12:30 AM
A quest that makes me want to play and get a high score despite looping is a good quest in my books.
A good philosophical story that is weird in some places makes this game more fun. Any game that can make a 2 room game where you fight Aqumentus actually fun is a masterpiece. 5/5

It also shows how easy Aquamentus is and why it should be removed from level 7 as the boss. Invent a time machine or something, it has to be done.
  • SofaKing , Deedee and Aevin like this
 

Demonlink  
Rating: 5/5

Posted 01 April 2016 - 02:15 PM
I would rate this a zero because killing Aquamenti is against the PETA (People for the Ethical Treatment of Aquamentus). Dat ending... dat boss... darn!

(In all seriousness, although it's a joke quest, I like the style you went with... very deep and unexpected. Loved it!)
  • Deedee and Aevin like this
 

Deedee  
Rating: 4/5

Edited 02 April 2016 - 02:55 PM
Serious review:

A quest that makes you ponder you own self existence through the act of repeating a set of 2 tasks. The lack of a "real" ending is a bit of a downer, but those types of quests do have a following, however small. The story is very interesting, and somehow made repeating the 2 tasks worth it. However, there isn't much substance to this quest once you've pieced together the story, made all the more obvious by the constant repeating. 5/5 stars for the writing, -1 star for the lack of length.
  • Aevin likes this
 

Matthew  
Rating: 5/5

Edited 01 April 2016 - 10:43 AM
https://www.youtube....h?v=ujSoaPAir-c
  • Aevin and Joelmacool like this
 

SofaKing  
Rating: 3/5

Edited 02 April 2016 - 06:29 PM
Alright, we were asked to edit our reviews to be "serious," so here goes. It's two rooms. You fight an aquamentus, the easiest boss in the history of Zelda in an open room with sword beams, over and over. There's no way I can give it more than three stars, which is "good." After about 10 rounds I got pretty bored. Having said that, the dialogue is really, really clever, which is what kept me going somewhere between 15 and 20 rounds, before I finally decided "I get it" and went on to do something else. After so many rounds maybe have the sword upgrade to magic so it's a two-hit kill?

Aevin you're a good writer. There's highly creative stuff here. Obviously the game itself is mostly nothing. But the writing is very, very sharp. Well done.
  • Aevin likes this
 

KingPridenia  
Rating: 3/5

Edited 03 April 2016 - 12:33 PM
Now that April Fool's is over, time to do a realistic review. For what it's worth, it's good. There are no bugs to speak of, but the gameplay is EXTREMELY repetitive. Just the same old fight over and over. Would have given it a 2 if it wasn't for the fact there is a scripted boss after 25 iterations. I suppose it's good if you needed to brush up on your Aquamentus fighting skills.

EDIT: Here's the original joke review:
Spoiler
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