I got everything in this script working, except when the enemy fires, it makes the sounds but nothing is shot... been trying to figure it out for hours...
EDIT: nvm... figured it out... just noobie mistakes setting up a noobie boss xD haha
Comments
FireSeraphim
Posted 20 September 2017 - 06:56 AM
Hey Moosh, I don't know if you're still open to suggestions for new attacks but I think I have one or two.
- Attack idea #1: High-Jump
- The basic idea being that the enemy jumps up real high in the air, and then tries to fall on you, delivering death from above!
- Include an option to make it spawn stunning shockwaves on impact
- Include another option to allow the boss to do a chain of high-jumps, the amount being configurable.
- Attack idea #2: Summon a chasing pillar of fire.
- Exactly what it says on the tin. The idea here being that the boss will summon a pillar of fire that will chase the player for a period of time
- Allow for an option for the boss to summon more than one of 'em.
coolgamer012345
Edited 06 August 2017 - 05:58 PM
I think an attack that rained weapons down from the ceiling would be interesting, sort of like summoning lightning. It'd also be nice if it was possible to summon enemies (kind of like one of the demo bosses, but them being actual enemies and not just re-sprited fireballs or whatever).
Edit: Also, it would be nice if something like another flag was added so that we could have shadows below flying enemies.
Edit: Also, it would be nice if something like another flag was added so that we could have shadows below flying enemies.