Green Ninja
Overview
Feature Quest
Creator: Gleeok Genre: Other Added: 29 Jul 2013 ZC Version: 2.50 Downloads: 306 Rating[?]: |
Download Quest (1.15 MB) |
Information
Green Ninja : TTWCGPMIOD - (the two-week contest game-prototype made in one day)
...It was a very long day and if you are one of the first people reading this I will be asleep.
...It was a very long day and if you are one of the first people reading this I will be asleep.
About Reviews Comments Forum Topics
SpacemanDan
Posted 01 August 2013 - 09:33 AM
Overall, I had a good time with this. It was challenging, but I never found to be unfair. It was always a matter of 'Okay, so that didn't work. Let's try something a little different' or 'Okay, I can clear a room faster by doing this'. The scripted abilities were really neat as well!
One thing I would suggest is instead of having the special abilities mapped to all EX buttons (and combinations of them), maybe make it so you can scroll through which one you want to use? Maybe make them items? Just so that way one doesn't have to worry so much if they're playing with a key board and it'll overall make it a little simpler, methinks. (I was using a controller, and the only real issue I ran into was that my L2 and R2 buttons wouldn't work in ZC for some reason, so I have to sacrifice my L1 and R1 buttons. ): )
Other than that, (and that was a fairly minor complaint) I have a great time with this. If you ended up making this a full quest, I'd happily play it. :3
One thing I would suggest is instead of having the special abilities mapped to all EX buttons (and combinations of them), maybe make it so you can scroll through which one you want to use? Maybe make them items? Just so that way one doesn't have to worry so much if they're playing with a key board and it'll overall make it a little simpler, methinks. (I was using a controller, and the only real issue I ran into was that my L2 and R2 buttons wouldn't work in ZC for some reason, so I have to sacrifice my L1 and R1 buttons. ): )
Other than that, (and that was a fairly minor complaint) I have a great time with this. If you ended up making this a full quest, I'd happily play it. :3
- lincolnpepper likes this
David
Edited 01 August 2013 - 08:23 AM
Green Ninja is great quest but has a few problems and a game-stopping bug that make it less amazing. It had a great concept and good creativity, but the bugs weigh it down.
Strengths
~DaviAwesome
Strengths
- Cool scripted items
- Cool quest theme
- Cool scripted spawner tiles
- Room timers
- Amazing arena 1 boss
- Nice enemy editor enemies
- No screen design bugs
- Cool cycling combo
- Nonlinear dungeon design
- Nice music that fits the theme well
- High, cramped number of enemies in later arenas due to spawner tiles
- Timer error in a room
- Shutter error (game-ending scenario) in a room
- Random locked door
- Somewhat repetitive music
~DaviAwesome
Avaro
Posted 31 July 2013 - 09:49 AM
I love the idea of the Arena-style and fight-only based gameplay a lot! Nice to see things like this for ZC. The abilities of the Ninja are very impressive and nicely done.
I'm sure if you had more time, you'd have explained those abilities ingame though, as that would have been a bit better.
Music and graphics are both okay, the clash of DoR and Classic seems nice, but only for dungeons I guess. Can't imagine how an overworld in this quest would have looked like. In any way, I'll give you 4 of 5 stars for the great idea and almost great execution!
I'm sure if you had more time, you'd have explained those abilities ingame though, as that would have been a bit better.
Music and graphics are both okay, the clash of DoR and Classic seems nice, but only for dungeons I guess. Can't imagine how an overworld in this quest would have looked like. In any way, I'll give you 4 of 5 stars for the great idea and almost great execution!