Completed my hard mode run the other day, and boy was it a journey. The *Lunaria* update really polishes everything about the quest that had been iffy before (hell I actually enjoyed the Ultimate Test/Moosh's Ways to a point because they were so challenging, but at the same time they were optional so I felt that mitigated alot of the frustration in the end), mainly the slightly bland overworld...not that it was terrible: because I know that I wouldn't be able to make much better haha. The new scripted tricks alot of enemies had were very interesting. I'm not a huge fan of the hopping darknuts and the ones that slam dunk you but I guess that's their charm haha. All other foes were awesome to look at and fight.
This applies to both versions of the quest but I absolutely love the music choice for the dark overworlds: the Final fantasy 3 boundless ocean theme. It lends such an air of despair to that overworld which is shared by the difficult enemies you fight there as well as the darker palette in the original and the varied enviroments of the update. It just fit so well and now I have that midi stuck in my head all the time now it feels like haha.
The new dungeons are epic, especially the MMMM one which is obviously a nod to the indie game VVVVV. The original Veni Vidi Vici wasn't that bad imo, but it did have its fair share of annoyances of course. How it was pulled off to mimic VVVV in ZC is well beyond me but I've given up trying to understand this creator's genius by now (Gg, Moosh, Gg The boss of the Let's Play Tower is the hardest in the quest apart from the secret boss in my opinion, but as I'm led to understand Evan was responsible for that one, that doesn't surprise me... :O
I tend to ramble alot in my reviews so I'll just end by saying that I somehow managed pull off the entire quest in Hard Mode and the secret boss in Anarchy. The latter still blows my mind but I have picture proof if anyone is interested haha.
So hats off to an amazing quest (pun intended obviously ..........and if Link's Quest for Canada or whatever third Hookshot quest is a thing, I hope it's a thing.
Fantastic job to all involved
Link's Quest for the Hookshot 2: Quest
Overview
Feature Quest
Creator: Moosh Genre: Dungeon Romper Added: 07 Apr 2013 Updated: 28 Jul 2023 ZC Version: 2.53 Downloads: 2585 Rating[?]: |
Download Quest (15.71 MB) |
Information
This is a sequel to my first quest, Link's Quest for the Hookshot.
About Reviews Comments Forum Topics
Description
LQftH2 Version Lunaria.0
I decided to update the quest again in response to Lunaria's rather lengthy review and address most of her complaints. In the process I ended up having a little fun and overhauling a significant portion of the quest, adding a ton of new stuff. The dungeon graphics and layouts are still the same, but there's a ton of new content added. In this update you can expect to see:
Update 3/22/2016: Fixed a few bugs and made some tweaks to some of the LP weapons.
Update 4/25/2016: Addressed the common complaint about overhead layers obscuring enemies and tweaked the bonus boss some more.
I decided to update the quest again in response to Lunaria's rather lengthy review and address most of her complaints. In the process I ended up having a little fun and overhauling a significant portion of the quest, adding a ton of new stuff. The dungeon graphics and layouts are still the same, but there's a ton of new content added. In this update you can expect to see:
- New Dungeons: One of the first things I set out to do was replacing the less well received bonus dungeons with more fair ones. Moosh's Ways, Veni Vidi Vici, and Ultimate Test are still in the quest, but have been moved over to a different game setting called Legacy Mode. The same goes for Level 7 Hard Mode. On top of that, there's a completely new bonus dungeon.
- New Bosses: Most of the boss related stuff in this update is small tweaks to old bosses, but there's a couple new ones thrown into the mix.
- New Enemies: Some old dungeons have new enemies in them and some old enemies are returning with scripted tricks up their sleeves.
- Weapons to Surpass Metal Gear: New to this update are seven tier 5 swords. Seven. Tier 5. They're crazy. Each is based on a Zelda Classic let's player or streamer. If you're a returning player eager to see the new content, you can even use a cheat to start the game with a powered down version of one of them. And there's a few new passive items to collect on the side.
- A Whole New World: A new fantastic point of view! No one to tell us no, or where to go, or say we're only dreaming...Ahem, sorry. The overworld in the original version of the quest was complete skippable trash, almost anything would be better. So I took some inspiration from NewJourneysFire's TRIFORCE which apparently took inspiration from me, and redesigned the entire overworld. I also added some caves and a small town to expand on the world's lore a bit. I think this is my best overworld so far.
- Difficulty Modes: To make the quest more accessible to different types of players, I've added different difficulty levels that change enemy damage. You can change difficulty at any time, but the game will keep track of the lowest you've played on.
- Fedora Hunt: There are a few megasecrets (items that do not show up on the subscreen) and easter eggs hidden around. See what you can find...
Update 3/22/2016: Fixed a few bugs and made some tweaks to some of the LP weapons.
Update 4/25/2016: Addressed the common complaint about overhead layers obscuring enemies and tweaked the bonus boss some more.
Story
After his adventures in Link's Quest for the Hookshot, Link and Zelda find themselves in another alternate dimension where Zelda gets kidnapped again and Link finds himself facing against a new set of foes to save her. Link's mission is to defeat the Seven Sins, beings that each hold something called a Moral Compass. Only when Link has all seven Moral Compasses can he defeat the being known as Sin. But things are not a they seem and a familiar foe is working from the shadows...
Tips & Cheats
As with Link's Quest for the Hookshot, you can always leave the dungeons and come back with more stuff you got with the dungeon items if you run into trouble. If you get stuck you can always ask in Quest Players' Discussion. Also if you find a crippling bug, shoot me a PM with a screenshot and I'll give you cheats.
When creating a file, you can use these filename cheats to start with an LPer weapon:
"LetsPlay" / "LQftH2LP": Will let you start the game with a leveled down LPer weapon. It will grow along with your normal sword.
"Custom": Will let you start the game with a leveled down LPer weapon and will let you pick and choose between individual Standard and Legacy mode dungeons.
When creating a file, you can use these filename cheats to start with an LPer weapon:
"LetsPlay" / "LQftH2LP": Will let you start the game with a leveled down LPer weapon. It will grow along with your normal sword.
"Custom": Will let you start the game with a leveled down LPer weapon and will let you pick and choose between individual Standard and Legacy mode dungeons.
Credits
Graphics from:
Various Zelda games, Classic Tileset, Dance of Remembrance Tileset, Pure Tileset, Alundra, SpacemanDan, Shane, XMuppetSB, Anthus
Music from:
VGMusic, Josh's Anime Sheet Music Collection
Scripts from:
Joe123, LordVolcanon
Inspiration from:
Evan20000, SpacemanDan, Russ, The Binding of Isaac, Romancing SaGa 2
Beta testing by:
Russ, Obituary1992, Schwa, Twinblake, Jared, Shane, Aevin, Evan20000, Zaxarone, Dimentio
Special thanks to:
The PureZC community, the IoR testing Skype group, all the ZC LPers
Full credits covering MIDI creators, cameo appearances, and other stuff found in the quest. If you weren't listed and should have been, shoot me a PM telling what you did and I'll see what we can do.
Various Zelda games, Classic Tileset, Dance of Remembrance Tileset, Pure Tileset, Alundra, SpacemanDan, Shane, XMuppetSB, Anthus
Music from:
VGMusic, Josh's Anime Sheet Music Collection
Scripts from:
Joe123, LordVolcanon
Inspiration from:
Evan20000, SpacemanDan, Russ, The Binding of Isaac, Romancing SaGa 2
Beta testing by:
Russ, Obituary1992, Schwa, Twinblake, Jared, Shane, Aevin, Evan20000, Zaxarone, Dimentio
Special thanks to:
The PureZC community, the IoR testing Skype group, all the ZC LPers
Full credits covering MIDI creators, cameo appearances, and other stuff found in the quest. If you weren't listed and should have been, shoot me a PM telling what you did and I'll see what we can do.