Whoops. It seems I've forgotten the SOTW schedule. So much for entering this week. Oh well.
Nick:I like the grass borders... are those new edits, or am I just not familiar enough with Pure?
Nice screen design, but there's not very much that's interesting in this shot. Everything appears to be by-the-book, although you've tweaked the palette, which is a nice change, I suppose.
Jaivaz:Hmm... too many repeat combos for the waterfall... *squints* ....um... what you're doing with my rock tiles.... well, I
guess it works, but it looks a little weird.

I'd just recommend using a little more variation for this screen.
Ian:A nice screen, though a bit old... I think you need to extend the "brush" at the bottom of the screen to the north part. There's so many trees with nothing but flat grass between them. Anyway, looks good, but you need something besides trees for the outer parts.
sb11:Though I'm not fond of this kind of use for wall tiles, you've gone out of your way to make it work this time. It must take a lot of combos to get that right. From a designers point of view this looks pretty good, but as a screenshot it doesn't do much for the players out there.
Also, I really think you should reconsider your palettes. This and the others are waaay too monochromatic. It just feels unnatural; kinda like the Emerald City of Oz. :\ (the book version, where they wear the green-tinted sunglasses)
codelinker:I like it.

If this is PureQuest, it does well to its name. This is as good a use of standard, out-of-the-box Pure tiles as you could hope for. However, it won't turn many heads.

The only thing potentially wrong with this screen: the mouth on the right spewing lava? It's too close to the lava's surface for it to fall two tiles.
This would be second in line for my vote.
PrinceMSC:*blinks* Am I the only one who finds this screen more than a little bit blinding?... The colors... too bright...

While this is just a test shot, I also don't really like the screen design much. The perspective is cluttered.
But since nobody else seems to be doing anything new and interesting this week, I guess it still gets my vote.

The tiles are obviously very good despite being too bright, and the shot's layout is at least as good as any of the other entries. C'mon, people, put up more of a fight next time.
Edited by Radien, 15 September 2004 - 04:40 AM.