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Zelda 4: The Death of the Windfish

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#1 Anarchy_Balsac

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Posted 28 October 2015 - 02:53 PM

Yes I know the expo isn't far away, but even so........

This information is a bit more meta, but:
-Gameplay is all about Balancing this time. Zelda 3 was about raw exploration and item collection. Zelda 4 is still about exploration, but it will also be about balancing your tactics and items.
--Take the magic meter for instance. If you get a cool item, it'll probably use magic. This is to varying degrees of course. But you will certainly need to factor magic use, versus item need.
--Boomerangs hit harder than before, with all boomerangs doing damage, and the fire boomerang doing double what it used to. There's even a Level 4 boomerang. BUT, they have a cooldown and can't be used in sideview due to the fact that they would trivialize a lot of segments (the diagonal ability + damage thing specifically).
--The Quake Hammer and Super Quake are no longer overworld exclusive like they were in Zelda 3, BUT they use magic now.
---Hammers also use Magic, BUT they are more powerful than swords this time, AND they only use a small amount in the first place.
--Do NOT take a "Too Awesome to Use" mentality, that will make the game WAY harder than intended. If you're in a pinch, use your items. You MAY need them later, but it won't matter if you die now.
-The Piece of Power and Guardian Acorn drop randomly. AND they are now permanent items.
--They're sort of treated like a level 2 sword and level 1 ring respectively.
--If you can;t get them to drop, a crafty Cucco runs a shop at the foot of a snowy mountain where you can buy them. Albeit, for a steep price. You'll probably get them before you acquire the rupees, but the shop is there if needed.
-Magic Refills upon death. This way, you can continue with both full life, AND full magic. :D

More details coming with the expo, so stay tuned.

#2 Mr.Butters

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Posted 28 October 2015 - 03:53 PM

i like the detail you are putting in your quest! :approve: :approve: :approve:


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#3 CyberGamer1539

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Posted 28 October 2015 - 04:21 PM

Would  the Guardian Acorns and Pieces of Power be rare drops, because I think the game would be to easy if you kill a few octorocks and get a sword upgrade for it.  Though the idea is cool.


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#4 Anarchy_Balsac

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Posted 28 October 2015 - 04:24 PM

Would  the Guardian Acorns and Pieces of Power be rare drops, because I think the game would be to easy if you kill a few octorocks and get a sword upgrade for it.  Though the idea is cool.

 

Oh yeah, they're rare.  But not ultra-rare, killing a few octorocks and getting it is unlikely.

 

I'm trying to make it so that you will probably have at least 1 if not both by the time you finish 2 or 3 dungeons, but not so rare that just about everyone will have to use the Cucco shop to get either of them.



#5 CyberGamer1539

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Posted 28 October 2015 - 04:27 PM

Ok, good idea!


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#6 Deedee

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Posted 29 October 2015 - 10:00 AM

Nice!

 

Is there going to be a level 2 ring and/or sword?
 

Are you going to make "Zelda 5: MOAR TIME TRAVEL LESS ORIGINALITY" using DoR after this? Lol.

 

Because Ocarina, get it?



#7 Anarchy_Balsac

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Posted 30 October 2015 - 06:42 AM

Nice!

 

Is there going to be a level 2 ring and/or sword?
 

Are you going to make "Zelda 5: MOAR TIME TRAVEL LESS ORIGINALITY" using DoR after this? Lol.

 

Level 2 ring, yes.  In fact, you can even find the level 3 one and level 4 sword, but since the Guardian Acorn and Piece of Power effectively make them a level 4 ring and level 5 sword, you must complete the secret level.

 

I'm pretty much out of ZC ideas after this, but I WILL be making something in C#.  However THAT will be very non-zelda-ish.


Edited by Anarchy_Balsac, 30 October 2015 - 06:44 AM.


#8 Mr.Butters

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Posted 30 October 2015 - 10:16 AM

Level 2 ring, yes.  In fact, you can even find the level 3 one and level 4 sword, but since the Guardian Acorn and Piece of Power effectively make them a level 4 ring and level 5 sword, you must complete the secret level.

 

I'm pretty much out of ZC ideas after this, but I WILL be making something in C#.  However THAT will be very non-zelda-ish.

ok.


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