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#1 Kivitoe

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Posted 29 July 2015 - 05:23 PM

If you have experience with Zquest then I could use some help.

Note: I will add you to the quest staff if you want to help.

I need help with the overworld, dungeons, and scripts.

I will take all of the help I can get!

The quest is:
http://www.purezc.ne...projects&id=300

#2 Moosh

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Posted 29 July 2015 - 05:40 PM

Have you considered making asking some ZQuest help questions related to this quest? This topic could be a good place for that and I'd be happy for explain how to fix any problems you have. For example, the walkable water bug is because you need to either make your water solid or turn on Quest->Rules->Combos->Link drowns in Walkable Water.

 

While you're still learning the program, it's probably for the best that your quest is your own work only. You won't learn anything if you just pass responsibilities over to other people.


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#3 Kivitoe

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Posted 29 July 2015 - 05:50 PM

I already know Zquest pretty well. 



I will also be making it to.



#4 Moosh

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Posted 29 July 2015 - 05:54 PM

I already know Zquest pretty well.

As long as there's bugs in your quest, there's still more for you to learn. ;)



#5 coolgamer012345

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Posted 29 July 2015 - 06:04 PM

Speaking of which, knowing how to use the editor well =/= knowing how to make a game well. Not to say you are bad at making a game, just saying that everyone can improve at it.


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#6 Anarchy_Balsac

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Posted 29 July 2015 - 06:49 PM

Based on your other topic, you're doing this to reduce production time.  But as I said over there, it's not a reliable way to do so, and can even INCREASE it.  The main advantage to collaborating, is that it better ensures QUALITY, but certainly won't always result in it being made FASTER.


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#7 Timelord

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Posted 30 July 2015 - 01:49 AM

Based on your other topic, you're doing this to reduce production time.  But as I said over there, it's not a reliable way to do so, and can even INCREASE it.  The main advantage to collaborating, is that it better ensures QUALITY, but certainly won't always result in it being made FASTER.


Collaboration is a double-edged sword: If each person is working on a different aspect of the game, it can speed up development, by a marginal amount. You gain a large advantage on completing each aspect, but you lost a portion of that, for integration.

More people equates to more discovery, and more diversity; not less time.

#8 Shane

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Posted 30 July 2015 - 01:59 AM

Well if it wasn't implied in the beta-testers thread, I'll help beta test your quest. I'll help find bugs and suggestions to improve the quest.




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