Screenshot of the Week 56
#1
Posted 26 May 2004 - 01:51 PM
And the nominees are...
Dark Emperor
Ccc
BH4
"Link wanders into Dartmoor Fortress. This may be difficult..."
codelinker8705
Petoe
Enemies will never leave MegaMan alone...
#2
Posted 26 May 2004 - 01:59 PM
#3
Posted 26 May 2004 - 02:00 PM
Ccc: Pretty mountains and trees but there is not much else to it though.
BH4: I really like the graphics and it has a great atmosphere (sp?)
codelinker8705: Oooohhh, I'd love to fight this boss, the big plant looks great.
Petoe: Is that the ship level? If so, it looks a lot better now
#4
Posted 26 May 2004 - 03:00 PM
Honestly, I like it the best, though Petoe's revamped ship level looks a heck of a lot better than before. Good job Petoe
#5
Posted 26 May 2004 - 05:42 PM
Dark Emperor: Good looking screen, and I enjoy the site of the bulding with gate.
Ccc: Not much as far as screen layout goes, but I love the tiles.
BH4: Good screen, I think it looks cool with the background.
codelinker8705: I think that boss looks awesome, and I'm sure it is a complicated task. *votes*
Petoe: Good improvement on the ship. Good screen.
That was fun, now to wait until next week.
#6
Posted 26 May 2004 - 07:50 PM
CccVery nice tiles. But,there isn't much to the screen.
BH4Josh, that background is awesome. Is that supposed to be some side view dungeon?
codelinker8795Nice boss. I like how the little spikes come out of the ground. Though, I did something of the sort a while back.
PetoeVery nice tiles. I've seen better, but really good. But, those little specks of yellow (I assume which are lights) are odd.
And the winner is.....codelinker. All the tiles are well done. The screen is interesting, I believe it's really good. I advise, though, making those vines on the walls green. It would make it nicer.
#7
Posted 26 May 2004 - 08:53 PM
#8
Posted 26 May 2004 - 09:40 PM
Ccc: Really realistic here! Looks pretty nice, but you should've taken the shot in action.
BH4: Ah, that is very nice. The pipes look rusty, and the castle background looks awesome.
codelinker8705: Very nice looking boss, but like Ccc's, this one should've been taken in action.
Petoe: That is the DC version, correct? I love the way this shot looks, it is the only one with real action going on. The colors mix well and I believe they look very nicely updated from the original MMDWR. *votes*
#9
Posted 26 May 2004 - 10:08 PM
The first 3 would win for awsome realism and tile creation. CodeLinker's screen shot would definately win because of the awsome custom boss. Thanks Prince.
Petoe mades some nice additions to M/S Mariel.
Awsome Castle graphics BH4!
Ccc: While the mountains looks too uniform, it does look nice, nevertheless. Dark Emperor, a little more texture and shading in the grass would make this an awsome shot. Still great though.
Looking back at Petoe's shot: Ah, you've enhanced the candle weapon sprite! Sweet!
I'm still not sure who to vote for. I think they all are nice.
*sighs* I hate to do this...But I'm going with a Null vote.
---EDIT---
After viewing the results: Congrats Codelinker...You're smoking the competition.
Edited by rexlaninetales, 26 May 2004 - 10:09 PM.
#10
Posted 27 May 2004 - 07:31 AM
#11
Posted 27 May 2004 - 08:53 AM
I really like those caste backgrounds. Why didn't I think of it?
Dark Emperor: Basic average screen.
Ccc: Whoa. Realistic, but I doubt any Link can realistically fit.
BH4: See before Dark Emperor.
Codelinker: Very nice custom boss. I like the spike idea. Why didn't I think of this? Oh, I can't do custom bosses yet .
Petoe: Nice MM shot. Well, that's it.
#12
Posted 27 May 2004 - 02:43 PM
#13
Posted 27 May 2004 - 03:49 PM
Hmm... somehow the results aren't surprising. Oh well, BH4's shot looks the best I guess [whine mode] but all of the shots lack something. They're all pretty bland. And that custom boss shot... it's a simple screen with an good looking custom boss. Yippee. :\ But my own shot too... ugh... I seriously need to add something on the walls.[/whine mode]
But people have decided and coderlinker has won already. Congrats! See ya next week everyone (or is it time for a SotM then?).
#14
Posted 27 May 2004 - 04:00 PM
#15
Posted 29 May 2004 - 06:45 PM
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