Screenshot of the Week 374
#1
Posted 23 July 2012 - 01:28 AM
Looks like you need a key link...
Nolornbon
Link ponders the age of the old canal as he prepares to enter the old tunnels beneath it and the surrounding area. He also wonders about a certain treasure chest nearby...
Sepulcher
The peaceful town of Marcadia. (^__^) (Subscreen is still a work in progress and is nearing completion)
Evan20000
Made this for my quest and thought it looked neat enough to be in SotW.
Lightwulf
In the Underworld, Link is exploring the spooky White Woods when he stumbles upon an old graveyard.
Jared
Welcome to Moon Mountain Pass...
Shane
Another sunny day at Seafoam Village...
Ventus
Trying BS for the first time?
#2
Posted 23 July 2012 - 01:54 AM
#3
Posted 23 July 2012 - 02:46 AM
#4
Posted 23 July 2012 - 03:47 AM
#5
Posted 23 July 2012 - 06:07 AM
Hm i like them all so i cant vote nulled
#6
Posted 23 July 2012 - 09:07 AM
I voted for Evan because his picture was bigger than the others. It's an unusual tactic, but it payed off!
I'm sure there's a 'size matters' joke to be made here!
I nulled because I'm in the competition, but I'd probably vote for Shane or Sepulcher if I were voting.
#7
Posted 23 July 2012 - 09:22 PM
#8
Posted 23 July 2012 - 11:38 PM
#9
Posted 24 July 2012 - 04:58 AM
Very nice use of standard GBC Zelda graphics. Keep it up. Those birds look odd "hovering" there like that, but I understand it's probably just an oddity about the GBC tileset's default enemies.
Nolornborn:
This screen feels a little... I dunno... cramped. So many divisions, so little walkable space. I certainly hope you don't add any enemies aside from that one accessible Armos.
Putting those BS waterfalls next to each other results in an awward appearance. If you are comfortable with tile edits, you might want to try combining them.
Sepulcher:
Basic village shot, but quite nice. All these village shots seem to only have one house per screen, though (not just you; most SotW village entries). I figure to make it feel more like a village, occasionally it'd be good to have two houses on a screen.
I think you may have overused those corner designs in the subscreen. Perhaps use them for the frame, OR the minimap, but not both?...
Evan2000:
Ooh, dookie trees!! Where'd those come from...? It's like each of the trees was pooped on by a mighty giant.
The screen design is passable, though cramped. Not much room for anything to happen besides fight that one Armos. (This story seems a familiar...)
I like your subscreen. The layout is still default, but the colors and graphics feel right. Not too crazy about this screen's palette, though. It doesn't help alleviate my mental image of "dookie trees"...
Lightwulf:
Ooh. This is VERY good use of Classic graphics. I especially like your trees. I've never liked the "enlarged" version of Classic shrub-trees that most people use, and yours even look better than the enlarged shrub-trees in the BS tileset. The enlarged grave is still rather dull, though.
Everything about this is nicely made; the only drawback is that it's just a bunch of scattered shrubs and graves. There's less chance to show off design skills.
Jared:
A nice, basic, but empty-ish Pure/DoR screen. It looks good, but it feels like just landscape. There are a few enemies, but it needs a little more. Maybe even a small puzzle?
Shane:
Nice! Everything looks in order. Since this is a town shot, walk flags are less of a worry. Good job. (No subscreen or Link, though?)
Ventus:
Personally, I think those dead trees, torches, and mountains all look better in brown. You'll need either layering or 8-bit tiles to accomplish that, depending on whether you're using 1.92 or 2.5. Aside from that, it looks like a nice practice screen, but nothing to write home about yet. Keep at it!
I decided to vote for Lightwulf because, though it didn't attempt anything quite as impressive, I can't find a single thing wrong with the design.
#10
Posted 24 July 2012 - 12:43 PM
#11
Posted 24 July 2012 - 02:24 PM
Evan2000:
Ooh, dookie trees!! Where'd those come from...? It's like each of the trees was pooped on by a mighty giant.
The screen design is passable, though cramped. Not much room for anything to happen besides fight that one Armos. (This story seems a familiar...)
I agree, it is a bit cramped. I'm honestly not sure where those trees were used in the GBC games either, but I always saw them looking like seashells. Now I can't unsee it!
Thanks for the feedback; it's really appreciated. ^^
#12
Posted 25 July 2012 - 12:48 AM
Sepulcher:
Basic village shot, but quite nice. All these village shots seem to only have one house per screen, though (not just you; most SotW village entries). I figure to make it feel more like a village, occasionally it'd be good to have two houses on a screen.
I think you may have overused those corner designs in the subscreen. Perhaps use them for the frame, OR the minimap, but not both?...
Thank you for the criticism Radien! I really like getting feedback on how my screens look. It helps me to improve my screen design.
I agree, it is a bit cramped. I'm honestly not sure where those trees were used in the GBC games either, but I always saw them looking like seashells. Now I can't unsee it!
Thanks for the feedback; it's really appreciated. ^^
Those trees are from the zora's village in oracle of ages.
#13
Posted 26 July 2012 - 09:39 PM
Nolornbon: The palette in this shot works very well and I think the idea you have for the screen is very good. However, for some reason, the waterfall image doesn't look right to me. I know it's a waterfall and I know there are elevation changes, but something about it makes it look like it's remaining on one plane. It might be the lack of detail in the water tiles. I think the tombstone also looks out of place because the edge of a cliff seems like a very strange place to bury someone.
Sepulcher: Hey man, this is an excellent shot. It looks very appealing and I'm also really digging your subscreen. On the other hand, I know it's not entirely your fault, but I've really grown to hate those tall grass tiles; they look like they're at the wrong angle. Also (this is nitpicky), it might not hurt to lighten up the border around the leaves on top of the house; I think it will make them appear to be sitting on the rooftop instead of hovering over it.
Evan20k: This is a great use of the GBC tileset. I didn't recognize the trees at first, and while I didn't associate them with feces at first, I can see how one would draw that conclusion. It doesn't bother me personally, because for some reason my mind sees the trees as natural-looking, but I can see how the trees along with such a palette could give such an image.
Lightwulf: Though the colors are a little boring, I understand that it's the setting you're trying to convey and I think it's working. I'm actually slightly intrigued by this shot because it looks some some sort of hybrid-classic shot where black borders exist around certain things. It looks nice, but I'd be curious to see how the Ghinis look without fog over them.
Jared: It always impressed me how well you use mountain tiles. While this is a nice forest shot, I would love to see some sort of activity or point of interest on which I can focus. I have to say though: I don't know whether or not you made the Link tile, but I'm digging it.
Shane: I really like this shot; I feel like this sort of picture could exist somewhere in the real world. The biggest peeve I have is that your stairs going from the upper level to the beach appears to be more of a bridge that stays at the same elevation and then magically drops off at a lower point.
Ventus: Personally, I've never tried to use BS much, so I can't say that I know much about it. However, I think you're doing a good job with it thus far. The real problem with this shot, in my opinion, is that there appears to be too much open space at the bottom of the screen. It also seems a little strange to me that so much grass would be directly adjacent to sand, but I also know it's not impossible.
It was a very tough choice for me this week between Evan20k and Sepulcher, but ultimately I had to give it to Sepulcher. If I could, I'd vote for both of you (or all of you, for that matter!).
#14
Posted 30 July 2012 - 10:50 PM
Nolornbon - 3 votes = 8.57%
Sepulcher - 5 votes = 14.29%
Evan20000 - 10 votes = 28.57%
Lightwulf - 5 votes = 14.29%
Jared - 3 votes = 8.57%
Shane - 6 votes = 17.14%
Ventus - 1 vote = 2.86%
Total Votes: 35
Evan20000
Made this for my quest and thought it looked neat enough to be in SotW.
Congrats Evan! Wonderful job this week!!
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