DuckTape:
Very nice use of standard GBC Zelda graphics. Keep it up.

Those birds look odd "hovering" there like that, but I understand it's probably just an oddity about the GBC tileset's default enemies.
Nolornborn:
This screen feels a little... I dunno... cramped. So many divisions, so little walkable space. I certainly hope you don't add any enemies aside from that one accessible Armos.
Putting those BS waterfalls next to each other results in an awward appearance. If you are comfortable with tile edits, you might want to try combining them.
Sepulcher:
Basic village shot, but quite nice.

All these village shots seem to only have one house per screen, though (not just you; most SotW village entries). I figure to make it feel more like a village, occasionally it'd be good to have two houses on a screen.
I think you may have overused those corner designs in the subscreen. Perhaps use them for the frame, OR the minimap, but not both?...
Evan2000:
Ooh, dookie trees!!

Where'd those come from...? It's like each of the trees was pooped on by a mighty giant.
The screen design is passable, though cramped. Not much room for anything to happen besides fight that one Armos. (This story seems a familiar...)
I like your subscreen.

The layout is still default, but the colors and graphics feel right. Not too crazy about this screen's palette, though. It doesn't help alleviate my mental image of "dookie trees"...
Lightwulf:
Ooh. This is VERY good use of Classic graphics. I especially like your trees. I've never liked the "enlarged" version of Classic shrub-trees that most people use, and yours even look better than the enlarged shrub-trees in the BS tileset. The enlarged grave is still rather dull, though.
Everything about this is nicely made; the only drawback is that it's just a bunch of scattered shrubs and graves. There's less chance to show off design skills.
Jared:
A nice, basic, but empty-ish Pure/DoR screen. It looks good, but it feels like just landscape. There are a few enemies, but it needs a little more. Maybe even a small puzzle?
Shane:
Nice!

Everything looks in order. Since this is a town shot, walk flags are less of a worry. Good job. (No subscreen or Link, though?)
Ventus:
Personally, I think those dead trees, torches, and mountains all look better in brown. You'll need either layering or 8-bit tiles to accomplish that, depending on whether you're using 1.92 or 2.5. Aside from that, it looks like a nice practice screen, but nothing to write home about yet. Keep at it!
I decided to vote for Lightwulf because, though it didn't attempt anything quite as impressive, I can't find a single thing wrong with the design.