You know, when I first saw that someone was linking to a PrinceMSC shot in the chatroom, I thought someone was just thumbing through the archives and happened to find one of his old shots -- although I couldn't help but remark to myself that I didn't remember seeing
that particular PrinceMSC screen. Then I had a look at the current SotW. And then I did this:

Always a pleasure seeing you submit, Prince. It's been a long time.
PrinceMSC: Great custom tiles, great palette, great screen design, great shot. Not much else to say.

I appreciate the little details you've taken care to place. Things like pebbles being placed closer to the mountain and edges of water and moss growing right next to the waterfall. Also, that water texture looks really interesting -- I'd love to see it animated, I bet it looks great. And to answer the question: Yes! My vote went here.
Nolornbon: It's interesting conceptually, but I'm not sure it actually works all that well aesthetically. I understand what you're going for with the background and it's a neat idea, but as others have said, it doesn't really suit the shot all that well -- the photorealistic graphics are just a bit messy looking when brought down to that many colors, and they don't contrast well with the foreground.
Jared: It's interesting. The idea of using basic shapes for patterns like that is neat. The screen design is kind of cramped and a little bit messy, though. I feel like it could benefit a lot from giving Link a little bit more walking space and breathing room.
Ventus: Hm... have you tried looking at older Pure tileset screenshots?
Here's one from codelinker a few years ago. It might be worth it to study shots like these and the default shots packaged with the set a bit more -- they're generally good guidelines to follow to improve your screen design, especially in regards to the original Pure tileset. Beyond the basic things that could improve your screen (curvier mountains, more grass detail, more seashells and palm trees on the beach, more trees near the forest), I also feel as if the path tiles are a bit unnecessary on this particular screen, considering the fact that they don't extend to any other screens. I almost feel like the idea of the beach being so close to the forest entrance is kind of a problem -- the beach could probably benefit from more screens to work with vertically, honestly. That way the actual shoreline itself could be placed further north in the shot and there'd be more room for the ocean itself.
Keiichi123: It's pretty good. I think the flowers could probably be replaced with subtler ones -- most of your tile replacements in the shot use subtler tones and no outlines, and the flowers sort of stand out as a result. Other than that, though, it's solid.
Shane: It's really cool, although I can't help but feel it has the
opposite problem of Jared's shot. That is, it's a bit too
open. If you extended the brush into the center of the screen by just one tile (especially towards the south), that'd actually help a lot. Also, I feel like that fountain in the upper-left corner of the screen is just there to keep the corner closed -- a proper tree would be a bit less... distracting, I guess is the word I'm looking for? It's good otherwise, though. The level of detail is just about right and the tileset and palette are neat.