Screenshot of the Week 357
#1
Posted 20 February 2012 - 12:32 AM
Get the big picture?
Orin XD
Old screen, new thread. I want SotW to HAPPEN!
Jared
Conjoined Stalfos at the bottom? Yes plz kthxbai
#2
Posted 20 February 2012 - 12:34 AM
Also Lightwulf one big old man made out of old man... Would have voted if it weren't so messy looking.
Edited by Shane, 20 February 2012 - 12:36 AM.
#3
Posted 20 February 2012 - 12:38 AM
#4
Posted 20 February 2012 - 01:47 AM
Sorry. I'm not a fan of modern art in ZC. I really can't see this being in a released quest.
Orin XD - B+
Looks pretty good. Interesting sideways perspective that we aren't used to seeing in ZC, but there is nothing wrong with that.
Jared - A-
I love these graphics all the way down to the details. These shades of green don't prevent them from doing justice either. My vote for this week.
#5
Posted 20 February 2012 - 02:08 AM
#6
Posted 20 February 2012 - 02:20 AM
Orin XD - I voted here. That middle section looks a bit cramped (maybe it's that big fern), but otherwise, great shape, great layout, great design. Well done.
Jared - Massive improvement over last week's. It actually has stuff going on, and it looks good too. I like that wall that has what looks like inscriptions upon it at the top too. Nicely done.
#7
Posted 20 February 2012 - 06:10 AM
Love it! You beat Rover at his own game. I can see this as an epic final boss.
Rover's shot could be a confusing background for gameplay, but yours
has purpose. Every tile belongs in place due the large image. And it took
some physical tile design work to accomplish, beyond the click of a mouse
to flood the screen with a tile. That worked for Rover's shot sure (and I liked it),
but this one goes beyond that with a sense of design, form, function, and purpose.
It takes it to the next level.
Voted.
Orin XD
Interesting terrain. It may be a little cramped to play, but this isn't gameplay of the week.
It's pretty and that's what counts.
Jared
Love the graphics, but in terms of composition it's just a straightforward hall.
I prefer the shot you showed me in IRC. and I think the tall hat statues are too
eccentric to use unless they are against the wall.
Edited by Cukeman, 20 February 2012 - 06:11 AM.
#8
Posted 20 February 2012 - 10:54 AM
No.
Orin XD- A-
This screen has excellent design, I love all the detail and the shape of the mountains.
Jared- A-
Great graphics, great screen, but it feels like it could use some pits, or some pots.
Anyways, I voted for Orin XD
#9
Posted 20 February 2012 - 11:45 AM
#10
Posted 20 February 2012 - 01:07 PM
Orin XD: Excellent usage of elevation, really truly impressive... The non-elevation elements, mostly the plant and the trees however could have been placed with a bit more discretion in my opinion. It's true that nature is "random" and the shot has a realistic appearance, but I strongly suggest placing objects in a natural manner that is still conducive to gameplay. What I see in this shot is a very difficult area for Link to navigate because of the objects placed in the middle of possible paths.
Best remedy? I'd suggest removing a tree or two and shifting the big one left a space or two if the adjacent screen allows it.
Excellent shot, however.
Jared: I voted here, very good design and I like the graphics you are using, in spite of submitting a dungeon shot using the same graphics a few weeks (a week?) back. The sprites are very nice too. My main suggestion is to add some color. The biggest factor against this shot is the flat green color save for a few sprites. Red colored wall pillars, banners(wouldn't really make sense though, since this place appears ancient) would help. One thing that would look nice are sections of larger and different colored floor tiles such as red or blue.
Edited by Nuvo, 21 February 2012 - 11:27 PM.
#11
Posted 20 February 2012 - 04:18 PM
#12
Posted 20 February 2012 - 09:45 PM
Edited by Jared, 21 February 2012 - 05:32 PM.
#14
Posted 21 February 2012 - 12:46 PM
#15
Posted 21 February 2012 - 05:00 PM
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