cremeens1000:
Once again, you shouldn't squish your screen down. Just take it in ZC or in Small Mode. It ruins the picture. Now, for the screen itself, it looks good. Perhaps a little cluttered, but it's fairly good. Like mentioned, the tree at the bridge is a hindrance. I'd remove it to open it up, and it may even help with the clutteredness. (It'll be a word one day) Also, on there's a problem on the left side; when the player enters the screen, they'll be immediately blocked by the water/bridge. You want to leave them at least 2 tiles of walking space when the immediately enter the screen. Great work, though.

ZeeLiam:
Nice shot here. The detail is nice, varied and pleasing to the eye. It seems open enough to let the player actually move. I don't mind the open corner myself, since I don't really understand why every corner needs to be covered in every screen. Anyways, one mistake I noticed is the mountain usage. Unless I'm mistaken, the mountain height is inconsistent at the top. On the right, it's two tiles high where the rest is three. Nicely done.

Orin XD:
Solid design here. I like the screen itself, but I'm not fond of the colours. It feels too monotonous, so I'd try to get a little more colour in there. They don't need to be bright, cheery colours, but something to break the main colours a bit. I don't know if it's just me, but the grass seems a little odd to me. I can't put my finger on exactly what, though. I also found the diagonal mountain in the bottom left a little odd, as it seems like it's just there to fill the corner. either move it in a little so that a little more is visible and it doesn't come across as odd or replace it with something else. (Not sure how that would effect other screens, though) It's a good shot, though. Nicely done.