QUOTE(Sheik @ Oct 26 2010, 02:58 AM)

Thank you too, Orin. But seriously, I don't see those mountains clash with the MC tiles too much. Sure, I could edit them to use MC's shading techniques, but I don't feel I have enough colours in my palette as it is. But chances are I will switch to a different set of mountain tiles, so if I do, I will make sure that they don't clash with the MC tiles.
I can't see a clash myself ever. I voted Sheik it has a nice chilling feel to it and the big items in the subscreen how do you do that sheik is it scripting? If it is I bet Joe123 did it and I love the link tiles is it Koh's that shading reminds me of his work.
Lithium also has a nice under the sea feeling even with 4 brown colours and the fish just adds a more marine life touch
witch screens really need brown looks better the black and white in my opinion you nailed the GB feel.
Avataro I can't put my finger to it but I hate DoR floating cloud areas now don't abuse me I not saying "OMG GOD PLEASE JUST GET RID OF THAT AREA!" no because I see you put in alot of hard effort. I think crow's shadow looks weird on the grass/land hands down good and clean design like DoR should be.
QUOTE(Orin XD @ Oct 25 2010, 11:43 PM)

Voted for Shiek.
Lithium: Shot of a monochrome Zelda game? I have been playing Link's Awakening recentley and Nintendo's monochrome style looks better than yours in my eyes. Try making it in shades of black/white like what Nintendo did instead of brown. I've seen this in the Peril of Retangle Country thread by the way and it has a good screen design by itself, but my eyes don't like the monochromic browns. 5/10
Actually I think Lithum's is better then theirs because the old LA was empty and repetitive Lithium has added things like a giant fish.
Edited by Midnight_King, 26 October 2010 - 05:58 AM.