Spram's shot is really nice but has -one thing- wrong.
Given the perspective of everything else in the shot, the water looks really flat. I realized that that's what's bothering me about it. Where the river turns, if there was a little rise shown there as if the water had been cut into the soil. Likewise, on the near side of the bend there should look like there's a little drop-off into the water. Now it's simply pasted on top of the grass.
This really bothers me because otherwise the design of the screen is really good and that tileset would be new and refreshing.
Dawnlight: Nice use of the pure set, nice contrast between the ground feeling very intimate and the sky being very large and far away. I like the drama. Didn't vote for it, though, see below.
Pheonix: I like the action. But, the screen could use some work. Sorry. I find (with my not-so-experienced-in-ZQuest-but-reasonably-artistic eye) that there's too many regions of colours in it. It's very Green Over Here, Brown Over Here, Blue Down Here. The nestled cliffs are cool, but where they meet the water you could have some evidence of a rocky lake floor? It looks like the rocks don't fit because they end too abruptly.
As for the tileset, which is what's really being showed off here, it's good, but the water could be a bit of a tamer colour. There's a lot of water in games and if it's that intense of colour it might take away from the rustic feel (or insert cliche here) of the set.
Evile: My vote went here. The screen is very Zelda. I've noticed that while a lot of the screens in ZC are terrific in design, they don't have the simplicity of some of the best Zelda screens. This shot does. It looks like the big trees were placed there in an ordered fashion and then the smaller stuff grew up around them.
Edited by lord_jamitossi, 12 June 2009 - 06:08 PM.