Screenshot of the Week 237
#1
Posted 18 November 2008 - 05:23 AM
From a new side project
Joe123
You can even jump off the bridge ^_^
Lithium
Hooray, a forest.
lucas92
Molten Oynx
A screenie from my three week quest, featuring the sky castle...one the ground!
SerpitaX
Ayst; where insanity reigns and the dead speak from the Edge.
Twilight_Knight
Ooh! A real heart, what should I do with it? Eat? Enhance it to gain extra life power??? No, no, I will give it as birthday present!
#2
Posted 18 November 2008 - 07:57 AM
#3
Posted 18 November 2008 - 10:37 AM
Its so darn great!
#4
Posted 18 November 2008 - 03:57 PM
#5
Posted 18 November 2008 - 06:40 PM
Also,
I like this one better.
billy
The trees look bad clustered up like that. There's little to no ground detail. You have too much empty space. The road or whatever down the middle is too straight. And why is one puddle of water frozen but the other isn't? 2/10
Joe
It's not bad, but it really has that "generic cave shot that everybody's seen 10 times before" feeling to it. 6/10
Lithium
Octorocks? They make the screen bad. No soup for you. fish/7.16
Lucas
The trees are too symmetrical, the dirt is too blocky and boring, and that corner really needs to be covered up. 4/10
Molten Onyx
Nice. 9/10
SerpitaX
It could use a little work, but it's still good. 7/10
Twilight Knight
The tiles look like crap. I can't tell what the shot's supposed to be. 2/10
Migokalle
What? Migo didn't enter? hrmph.
#6
Posted 18 November 2008 - 07:34 PM
But that's cool that you ripped that castle into the tileset. I didn't think of that before. But it fits surprisingly well. My only suggestion here is to give the castle graphics an outline in places. But not everywhere, only where an outline would work well, like on the spots where it's hard to tell the difference between the wall and the battlements. Basically, edit the castle graphics so you can see all of the fine details.
Also, I'm impressed that you pulled off the transparent water correctly. It took me FOREVER to tweak the palette just right to get the water to work.
#7
Posted 18 November 2008 - 08:17 PM
And to answer Lithium's question about Billy's water/ice/both(?), smaller bodies of water do tend to freeze over quicker than larger ones, so it could be considered a touch of realism.
However, even the larger pool should have ice near the edges in that case, as the water at the edges would theoretically have been shallower and have probably frozen over by now.
#8
Posted 18 November 2008 - 08:29 PM
billy: A little too symmetrical and not enough variety in the trees. 6/10
Joe: It looks like a generic cave screenshot. There isn't really anything that's wow! 7/10
Lithium: I like the detail used, but the palette seems too ordinary. 7/10
Lucas: The big trees look nice and so does the overhanging shadows. The palette looks foresty too. However, the trunk looks small and disproportioned to me. 8/10
Molten: Something you don't see everyday. I like the castle and the transparent water. It also has a good amount of detail. 9/10
SerpitaX: Something that'll be in my three-week contest, I guess. I just made it for the screenshot contest as it didn't have any screenshots. Plus, I wanted to experiment with transperant water.
Twilight: Uhm...the tiles look really pixel-ly and the tree's green is hard to see with the grass. I couldn't really see the entire area easily (Kind of hard on the eyes...). You get kudos for the heart, though. 6/10
Well, I nulled...but if I voted for someone it would have been Molten Onyx; love the castle!
#9
Posted 18 November 2008 - 08:41 PM
#10
Posted 19 November 2008 - 04:40 AM
Way too basic. Everything is at 45 degree angles. I prefer it when GB trees are less patterned. Also, those are really old tiles; the black outlines are starting to look pretty dated. Being a ZQuest-only shot doesn't really help.
Joe123:
Yes! DoR cave tiles used to their full capacity. ...Well, mostly. The perspective looks a bit weird in places where you've put two objects with conflicting angles next to each other. Also, that ravine at the bottom is pretty shallow for an over/under bridge. But still, this shot is my favorite overall, taking the subscreen into account.
Voted.
Lithium:
A decent shot, but I'd simplify the grassy areas a bit and cut down on the debris. Also, I agree, the alternate palette is better.
lucas92:
A good shot for the most part, but a few things bug me about it. First of all, why bother using a log that short in the middle of the screen? It'd work better on a screen border. Also, we've got a big shadow in the center of the screen that's just hovering like a cloud. What kind of tree casts that? Also, it'd look better if the big trees aren't half-covered by a shadow; it makes them look flat.
Molten Onyx:
A good shot for the most part, but lack of use of shadows makes it hard to tell what object is at what height. Is that bridge in the center of the structure higher than the platforms on the left and the right? If so, you need some more shadows to bely that fact. Also, the palette seems to need more dark greens for transition.
SerpitaX:
Is that dark sand actually translucent water? If so, good job. It probably looks good in motion, even if it's hard to tell in the screenshot. This screen is very nice except for having little variation in tiles.
Twilight_Knight:
Pretty decent custom tiles, though it's a bit blocky, grainy, and in some places repetitive. Keep at it, though! It's nice to see new drawings.
#11
Posted 19 November 2008 - 07:17 AM
#12
Posted 19 November 2008 - 11:57 AM
Espaicly the frist comment
#13
Posted 19 November 2008 - 12:06 PM
#14
Posted 19 November 2008 - 12:22 PM
#15
Posted 19 November 2008 - 05:13 PM
Hey thanks for the comments. I really appreciate them.
Lucas
The trees are too symmetrical, the dirt is too blocky and boring, and that corner really needs to be covered up. 4/10
Hum... I don't understand... How are the trees too symmetrical? How is the dirt too boring and "blocky"?
billy ronald
Pure shot. What else to say? Also the shapes of the screen are too straight.
Joe123
I can't wait to see that script! Otherwise it's an average mc cave.
Lithium
Palette is not very good... Too much blue I think. Or too much red. Otherwise it's a good shot.
Lucas92
ThAt'Z ScReEn iS tHe ****Z!
Molten Onyx
I think that the greys lack contrast... And the shadows are kind of weird. But I love so much the new tiles.
SerpitaX
The palette is too dark... Else it's a good screen (at least to me).
Twilight_Knight
Good effort on ripping the tiles...
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