:O!!!
Wow, lots of shots this week.
Now then:
gray0x: Solid shot, but nothing spectacular. I see nothing wrong with it, so I rate it a 6 (out of 10) Design-wise, it's kinda basic, some (walkable/climbable) vines going up the mountain side would've made it a bit better.
Dawnlight: Took me a a bit to realize that the dark parts on the left were underwater. I'm not a big fan of the palette, but as far as actual design goes, it's pretty simplistic in that Link can only walk on the right half of the screen. 6/10
Ebola Zaire: Not much walking room, I like the palette, and the whole "bridge over a not-square building" thing boosts my opinion of it. The mountains were also used well, but some creeping vines and/or cracks would've helped. 8/10
Evile: The lightest shades of green just kill most of the shot for me, but that's countered by the amount of ground details (and details overall). The mountain cutting through the middle of the screen is a gray zone for me. On one hand, it's a good design aspect. On the other, It's like 4 tiles/combos away from being a straight mountain edge down the middle. 6/10
Me: I think it's a decent shot, otherwise I wouldn't've submittied it

Molten Onyx: Defintely an interesting concept. The void isn't terribly pleasing to the eye, but there is otherwise nothing wrong with this shot. It is a game, after all. 7/10
Nuvo: Pretty colors, but that's about it. I could remake this shot with either classic or pure/PTUX and people would maim me over it. 4/10
I vote for Ebola.