Posted 02 December 2007 - 03:58 PM
It's not NZTS, Cast. This is way different from that.
Let's see here, where to start...
ennon--Way too busy, and too much outline. And this is in 8-bit mode? Tell me, is it all composed of browns and greens? Put some other colors into it! Also, check my palette below yours--you'll be surprised that it's mainly composed of low-contrast colors and uses a purple fadeout into black in order to conserve color space, and yet I didn't use all 48 level colors. Also, it'd be best to separate grass greens with foliage greens, and make them different hues of green; that way, if you want red foliage with purple grass, you don't need to make entirely new tiles with the palette just to reflect that; not to mention, you need to find the light source for those trees in the background and keep that accurate. Finally, lighten up the clouds--they don't need an outline, since they're puffy and white and mix into the background. In short, you've got a long way to go, so keep practicing!
Me--Can do better. Needs... Bookcases, dressers, wardrobes--more furniture!
Shoelace--I have to admit, it's a little too dark. It's like someone took a bite out of the sun. A few contrast fixes needs to done as well--I can barely tell that the default grass is detailed, thus creating unnecessary color use for something very hard to notice the detail. Make note: Detail is something to clearly see, not to squint at in order to do so.
TM001--It's dark, but you're in a cave, so of course it will be. Oh, and you'll have to adjust the Level Csets if you want to get rid of those bad blues from the transparency--They're being used from Cset 4.
(I think I'm starting to catch NoeL's "graphics jerk" virus...)