Posted 09 July 2007 - 09:15 PM
You know I'm bored when I critique SotW two weeks in a row.
... and because I'm in a more uppy mood, I'm going strain away from my usual over-critiquing, which happens to be quite annoying to about half the people.
CastChaos - Oh the heck with the critique I was originally going to give; THAT SCREEN DESIGN IS AWESOME! More specifically the machine than anything else. Sure, a little too much contrast, but that just makes the screen catchy, eh? One thing that bothers me, although I know would be hard to fix, are those turbines at the top, which are completely out of perspective from the walls. And the lower walls are little on the dark side... but with that overly super-special-awesome machine on the sides... it just owns the few minor detailing issues.
Linkus - *ups brightness to see if it becomes more visible* No offense. Ok, I really can't tell the detailing from one thing to another thing under the darker shadows. It all seems blended together... and I mean that as if it's all one color pretty much. Also, a lot of the detailing in the upper portion seems kinda... repeated. I can't really tell since the shading kinda blocks it just a little too much. Ok, negative comments are now coming to an end, but I unfortunately just had to point out that it's hard to distinguish much under the dark shadows. But seriously... DEAR GOD THAT'S BEAUTIFUL! Both in the tileset and in the shadow transitions (and the fact that you used different depths of shading, which is cool). Though I may suggest some variation in the grass detailing - it may seem ok just because the shadow transitioning over it, but I noticed that's all pretty much the same. Sweet custom tiles (well, most of them, from what I can tell).
One more thing... your subscreen = pure pwnage. I have nothing more to add to such greatness.
Moonwhisper - Interesting... I do quite like it. One thing bothers me - the trees. When I can actually see their trunks, they look fine perspectively in comparison to the dead trees in the center. However... due to their shading, when I look those on the bottom, they just look completely different - more like above rather than from the sides. Granted, classic-style tilesets have limitations, but I think the ground could use extra variation rather than plain + some tall grass. It's still a very pleasant shot to look at. Kudos.
Sharon Daniel - The houses are fantabulous looking, though the one on the left looks odd, where the roofs are facing left and right. It just looks... odd. Nonetheless, pretty spiffy places. They work quite well with the FF style trees (which are definitely great customness). The water is also pretty sweet. Now... the absolute sheer contrast between that... and the ground... ... that's ruining the shot for me. It's not the rocky path tiles so much as that ridiculously bright grass. If it were darker, I wouldn't quite mind. Ooh... pretty flowers... ^_^
The Satellite - Fascinating... a perfectly fit LttP shot into ZC, which looks almost flawless. Simple indeed it tis... though I suppose I could suggest it can be a little more detailed... though that'd completely ruin its LttPness. Great job!
... design. All shots in this week had it, but the one that catches me most for it goes to my punned spell.
*Wind casts CHAOSDOKEN!!!*
Darn me and my ridiculously lame jokes! I should just stick with randomness and contain my lameness there...