Can't see his either... at least, not on this page:
MW's ShotUrling it since imging probably won't work for randomly retarted reasons.
It's now time for another episode of Wind's ridiculously long critique session! Please skip most of this info if you're not the actual creator of the shot, because you will be bored otherwise! Thank you! *shot*
CastChaos - To put it bluntly, although quite interesting in concept and design, there's just a little too much on the screen. With the top portion, that... tanish/brownish machine thing just doesn't fit with the rest. If you adjusted it's color to match more in line with everything around it, then that'd be awesome (just as long as it didn't blend so much in that it camouflages it, hehehe). Next is the water... well, if you set a bordering along the flooring just to the left of it, it'd look MUCH better. Right now, it's just uhh... ... well, if it weren't for graphical issues, the real life version would have water overflowing from that. You get the point though. Everything else about the top... although meshed together just bit too much (not like I could solve that myself) is fine though and looks awesome.
Now for the bottom... ... well, I'm separating it from the top because the two parts really don't connect well. It's like running into a super special awesome secret facility of futuristic technology when in an Egyptian pyramid (which could be possible). They're just super different... I mean, it's like Spiderman 3 condensed into a ZC screenshot (no offense). It may be really cool and all, but to me, that's just too much for my tastes.
Fire Wizzrobe - O_O... me... want... tileset... (darn you graphical designers and your special talents! (yes, I know it's not actually you that created that set)). Ok, enough with that. I have two issues with your shot... the water... and the water borderings with the continental (land) borderings. There just seems to be a lack of depth in the color at the borders, because it's one color of brown, one color of blue, and an occassional color of dark blue, and that just doesn't mesh all too well together. I dunno... could just be the timeframe whereas a shot taken at a different time may have worked better, but right now, the water hath been jipped of being smooth (lamely put). Like... a bunch of strings... tied around each other in unharmonious chaos (which makes sense, because chaos is unharmonious (duh!)). Overall, it kinda just looks like a mess there. And the rest of the water... well, now it just lacks depth (but at least it's better than ALttP water!). Adding another color that blends (white? slightly dark blue) would fix that issue... nonetheless, it's all still good.
Rest of the shot + water + a waterfall that's actually really good = O_Osome (lame). Translated - Awsome.
Majoras Wrath - Ah, a shot using those dungeon tiles, eh? Sweet... but just one question: Why are the sides/corners cut into boxed sections rather than connected? It doesn't look bad per se, but it just seems odd to have it like that... not mention the manufacturing costs (cough cough). Anyways... about everything in that shot is quite fine and all except... the middle. More particularly the pillars - they're just sticking out of the water. The transition effect is there, but the fact that it is an absolutely straight line at that perspective level bothers me... ... actually, I take that back. It's the top of the pillars and how ridiculously they're contrasting with the darker tone of the place. At least the lighter portions above the doorways have a transitional color separating them from the darker colors, but with the pillars... they're just there.
That aside, awesome dungeon shot!
Moonwhisper - Fascinating... but although the concept of it being a mountain castle is great, the mountain conflicts with the dungeon walls... at least, by perspective. Granted, it's under a certain tileset that's all too awesome and there's graphical limitations, but right now, it just looks completely odd (yet somehow, it fits... still outta place though). I can't say how you'd fix it... other than possibly intermixing the mountain cliff with the dungeon walls more... which is a potentially viable means of helping the screen, therefore "fixing it." That said, disregard the first part of that sentence.
Really good, sah!
Trimaster001 - Ooh, your standard typical average "pure" shot! If it weren't for all of the great design goodness of everyone else in this week, I'd probably vote this for its simplicity (granted, originality from standard overworld screens in the standard PTUX tileset nowadays = non-original, but it doesn't have any flaws in it...). No wait... just one minor thing - too many flowers. Cut it down by about 3 or 4 and I'd say we've got ourselves a nice shot we can wander our eyes upon without having anything negative to say!
... I'm about to consult the meaning of the word "pure" in ZC terms, because right now, I'm considering adding it to my list of retarded words and just replacing it with "good" or something like that. For now, generic shots for the win! ... ok... ALMOST... for the win. Design from other shots overrules my vote on this one.
Also Fire Wizzrobe, I just realized that the water details used for your shot are LttP shallow water details. Yeah... I think they just work much better for shallow water rather than that type of water, which seems a little deeper and quite swimable - not something to have random bubbles floating atop of.
EDIT: *sees status in middle of Trimaster001's picture, which blended perfectly with the shot* Niiiice... ... and seeing as I haven't actually made a vote yet... ... really, that statue made the whole difference. ... ... god, I hate nullling. *nulls* Original vote was towards Fire Wizzrobe, fyi.
Edited by WindStrike, 02 July 2007 - 04:09 AM.