Posted 16 April 2007 - 08:13 PM
(Oh I'll get back into the SotW business sometime soon... whenever I find myself a good screen in my quest... that won't happen for a while unfortunately... at least, not one that's enough to match DFW's.)
CastChaos:
Three complaints, but one has already been said... so make that two:
- See that tree in the bottom middle? Not sure if it's intentionally colored differently, but it just looks really odd and doesn't flow with the rest of the screen. And if you're suppose to do something with that tree... well, I'd recommend using the yellow blend - twould look better and would fit decently in comparison.
- Very minor, but I noticed your use of mountain corner in the bottom-left is kinda the wrong one. The one you used is more for diagonal cliffs, as compared to a diagonal end corner. Try looking around a little more and see if you can find the one that's used for corners. Nothing big of course... just saying. Now, what disturbs me a bit is the cliffs on the right with the line - the line is fine but uhh... what's with the texture? It's kinda... off. I dunno... but tis ok.
Came close to voting for it just because the flow of the screen matches the palette nicely.
DarkFlameWolf:
Hmmm... the only thing I can criticize is the mountains - they're good mountains, but when they flow with the rest of the screen, those black lines make them stand out A LOT. Aside from that, that's one heck of a beautiful screen, just like the majority of the rest of your shots. ... guess I'll need to find myself a hookshot, eh? Voted!
Sharon Daniel:
Ahem... the shot looks a little plain... and given your other shots we normally see, I'm going to assume this is just a shot you decided to send in for the heck of it, but then again, I wouldn't know. Either way, still sending my comments and feedback.
- Just my opinion, but I've never really been fond of those mountains. I mean... they just don't look like mountains.
- Ehhh... plain grass. Not much detail there... and the flowers, just like CastChaos's shot, are all white and are all clumped together in one spot (ok, so that is more realistic type, but it's ZC - are the locations of the trees realistic either? O_o).
Hmm... can't comment anymore given that, so until extra work is done, no can help. Also, I find that being able to walk on MORE THAN 1/3 of the screen when fighting 3 RED OCTOROKS is MORE than enough room to walk around. Why walk around a bunch when there's no enemies? Not trying to criticize Revfan, but I think the amount of space to walk around in is fine. However, the formation of the cliffs could be more realistic... then again, that's probably more due to the mountains used.
Zeldafreak:
Oh, I LOVE the simplicity of that subscreen and how well it flows together! One thing that bothers me: Link has got ALL OF THOSE ITEMS and ALL OF THE WEAPONS and ALL OF THAT! And HOW MANY HEARTS does he have? Not to mention several other "low" things he has. But the subscreen itself is still really awesome. One suggestion (TO RULE THEM ALL!!!): Put a background to that subscreen. Makes it much more... "appetizing," and would work better for SotWs. Twas tempted to vote on this myself.
Good shots this week - not exactly the greatest competition unfortunately. I mean, even I feel for "vote DFW." Ah well. Still tis nice to know SotW is back up and alive again, so this week = good for starting back up!