Screenshot of the Week 145
#1
Posted 13 November 2006 - 01:14 PM
Moonwhisper
Ha, now Link is trapped in a game I'm making, full of spelling errors and plot holes!
Sharon Daniel
Only 186 more rupees to go...
blaman
The dark realm of Drahkian, beware...
Enjoy the great shots we have this week!
#2
Posted 13 November 2006 - 01:53 PM
#3
Posted 13 November 2006 - 03:21 PM
Now, to explain my shot. It's a bomb shop, obviously. The bomb and powder keg sprites are custom, as are the wall and floor tiles. Everything else is ripped and edited.
Major credit to Mr. Z for the 8-bit palette.
#4
Posted 13 November 2006 - 03:35 PM
The other two screenshots are well put together as well, so it was a close call.
#5
Posted 13 November 2006 - 03:45 PM
Now, to explain my shot. It's a bomb shop, obviously. The bomb and powder keg sprites are custom, as are the wall and floor tiles. Everything else is ripped and edited.
Major credit to Mr. Z for the 8-bit palette.
One minor question: What's a Powder Keg? Something tells me it came from Majora's Mask, the only Zelda game I have yet to play... O_o
#6
Posted 13 November 2006 - 03:47 PM
Nulled.
Now, to explain my shot. It's a bomb shop, obviously. The bomb and powder keg sprites are custom, as are the wall and floor tiles. Everything else is ripped and edited.
Major credit to Mr. Z for the 8-bit palette.
I wouldn't have known the sprites and tiles you mentioned were custom if I were staring at that screenshot the entire day! They're so authentic-looking!
Oh yeah, I must, by my tradition, judge the others, as well.
Moonwhisper - Where have I seen that pic before? I'm sorry, but using the same screen over and adding a waterfall on the side just deducts points (don't worry, they're Whose Line? points ). Also about the waterfall, it doesn't fit in with the rest of the pic. If it's winter scenery, the water must be affected, somehow.
On a side note: the mountains look good.
Sharon Daniel - Who knew a simple shop would be a nice screenshot? Beautiful rips from Minish Cap (the Goron and treasure chest) and LttP combined with custom tiles that are to drool over makes a really great pic. As far as constructive criticism goes, I can't really say anything. I can't find anything to point out that's negative. Everything in the pic is well synchronized with each other.
blaman - Ooh, a Pure shot! I like how you used the layers to give the pic a spooky environment. The enemies seem well-placed for the pic as well. Thumbs up here!
My vote goes to Sharon Daniel for the beautiful graphics shot. I gave a nice amount of points to him on account that his floor, wall, and item tiles and sprites were custom. Unfortunately, they're also Whose Line? points.
#7
Posted 13 November 2006 - 04:02 PM
Moonwhisper: It's an overal good shot, but I see some repetitively used tiles, and the mountains are used improperly
Sharon Daniel: It's beautiful and original. Got my vote.
blaman: Excellent shot, but nothing I havn't seen before.
#8
Posted 13 November 2006 - 04:08 PM
blaman's I've definately seen before.
Add in a little ice and snow and POW! Winter. Nicely done. But could use just a little more.
#9
Posted 13 November 2006 - 04:11 PM
#10
Posted 13 November 2006 - 05:50 PM
#11
Posted 13 November 2006 - 08:36 PM
Good SOTW this week.
#12
Posted 14 November 2006 - 12:08 AM
One minor question: What's a Powder Keg? Something tells me it came from Majora's Mask, the only Zelda game I have yet to play... O_o
Since no one answered your question yet, a powder keg is like a super bomb, but it can only be used by Goron Link. It can also be shot to make it explode early.
I voted for SD. Nice comfy looking bomb shop with nice graphics.
#13
Posted 14 November 2006 - 12:22 AM
Moonwhisper: Hmm... I've seen this shot before! Good to see you've taken peoples advice and changed the shot acordingly, it's looking better.
Sharon Daniel: Good custom graphics, though I'd suggest adding a bit more contrast to the browns and giving those walls some corners. A square cave just looks like garbage, sorry. Try to add more depth to where the walls and floor joins. The cave walls aren't flat, so why do they join the floor in one straight line? The graphics are good, but the transitions between them are horrible.
blaman: Nice shot, but a bit too much going on. It looks really crowded. It's a shame you almost NEED so much cloud, but I think you should cut back on the cloud cover as much as you can without losing the feel, it's just masking too much of the shot. Those weapon sprites are awesome though
#14
Posted 14 November 2006 - 05:53 AM
Blaman's is much the same, in a slightly different way. Green grass, dead grass, skulls on pedestals, trees, giant ribcages, fog AND rain at the same time, tentacle vines, AND five different types of trees?... Whoah! Calm down, man!! You don't have to do everything at once... at the very least, don't do fog and rain at the same time, and limit the types of trees you use?...
Sharon Daniel's is simple, but it all blends together VERY well. A large number of colors are in use, but they all compliment eachother, as do the tiles. This is a very cohesive shot, and pretty high quality to boot. It gets my vote.
#15
Posted 14 November 2006 - 06:52 AM
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