QUOTE(skateboarder11 @ May 15 2006, 08:11 AM)
One thing that bugs me is how people complain about my palettes.
WHY are they too bright?
WHAT needs to be toned down? Until I'm told this information, I'm sticking with Newfirst's palette. (In fact, I
have tried a different palette. It was a bit dark for my liking.)

Perhaps people's vocabulary for palettes is a little bit limited. They say the first thing that pops into their heads. Perhaps I can help a little.
There are a few things which cause people to say "that's too bright" when they look at Newfirst palettes. I'm going to use Paintshop/Photoshop terms to describe them.
Number 1:
High contrast.
Every palette has gradients. A gradient is a series of colors of about the same hue: for instance, a series of greens, from dark to light. Now, if your lightest green is lime green, and your darkest green is almost black, you have high contrast. This is hard on the eyes.
People are used to focusing their eyes: if the image is mostly made of dark colors, OR if it's mostly made of light colors, the pupils will contract or expand to fit. But if there are too many extreme lights AND extreme darks together, the eyes can't adjust to both. That's what happens here, because Newfirst's palette is VERY high contrast.
Number 2:
High Saturation.
"Contrast" is for comparing colors with eachother. "Saturation" is for comparing the RGB values within each individual color. The greater the difference between the Red, Green, and Blue values, the higher the saturation. Here's an example:
Red: 63
Green:0
Blue: 63
This color has VERY high saturation. It contains as much red and blue as ZQuest allows, but no green at all. This is very unbalanced, because you won't see this color in nature. In nature, colors are almost always mixed. Bright colors often look nice to us, because they are easy for the eye to interpret, but something in the human brain shouts "NOT NATURAL" after too much exposure to high saturation.
The way I usually solve this is to to take the highest (or the two highest) values and subtract a set number. Then I add that number to the lowest value, dividing the leftovers between two values where necessary. For instance, if red is your highest color value, do this: subtract 2 points from Red, then add 1 point to Blue and 1 point to Green. Repeat this until it's easier on the eyes. It's a great way to "tone down" palettes in ZQuest. You just have to know how far to go -- stop before the colors suddenly become "dull."
Incidentally, solid blacks are also rare in nature. In DoR I've been experimenting by changing most of the blacks in the palette to very dark browns, purples, blues, etc. This is what graphic designers do in most video games today. Rarely are outlines drawn in solid black. In fact, Minish Cap does away with dark outlines almost completely.
.....That's about all I think you need to know to answer your question. I'm afraid I tend to get impatient with people who don't know how to handle palettes, just because I've picked up most of this just by messing around in Paintshop.

I've only ever really taken one art class, briefly in college, and in that class we mostly drew in black and white. You really never know what you can come up with until you start screwing around and looking at everything. Messing with palettes is fun because they're harder to mess up, if you change them bit-by-bit.
QUOTE(skateboarder11 @ May 15 2006, 08:11 AM)
I also think that people just don't like anything even remotely based off Newfirst. It's a quite versatile set, if you know how to beautify it... I'm one of the few that's got that down... A couple, less active questmakers such as blckscab and Chris Miller, also have greatly improved Newfirst.

For the record, I've always disliked Newfirst. Particularly its palette. Right from the first time I saw it.
Don't get me wrong: you've done great things with it. I even kinda like your last tileset.

But I think it's been good in spite of the original tileset, rather than because of it. It is better because it is so different from the original.