Screenshot of the Week 112
#1
Posted 12 February 2006 - 07:23 PM
AHHH Zombies!!!
DefEdge
Alpha shot of next Arena Fight.
XdragonSB
Got DOR Tileset?
in two weeks, I only recieved three entries for SOTW. I'd like to cut that time in half, and get at least three entries before next sunday this time. please, keep SOTW alive!
#2
Posted 12 February 2006 - 08:28 PM
#3
Posted 12 February 2006 - 08:33 PM
Anderson's item meters are nice but, the screen overall is.. eh.
DefEdge's is okay too but, it's a little too plain and random for my tastes.
XDB's is pretty but the form isn't very natural.. Plus, I really don't like those mountains.
Maybe next week.
#4
Posted 12 February 2006 - 08:40 PM
DefEdge: Not anything special about this.
XdragonSB: Ok shot, but I think DoR is too overused already.
#5
Posted 12 February 2006 - 08:47 PM
DefEdge's would be better if it used a different floor (And borders) altogether.
XDragon's is bland and unatrual. Be a man, and use the real DoR mountain tiles
Edited by Rex Zemenheart, 12 February 2006 - 08:48 PM.
#6
Posted 12 February 2006 - 08:57 PM
#7
Posted 12 February 2006 - 09:04 PM
Anderson- Youre shot is the best out of all... which while it isent saying much, you still whoop both thier shots.
DefEdge- Not really appleling, but intersting none the less.
Dragon- I want to slap you... this is just sad. I mean first of all, how can you even use the DoR set and still lack detail?? The mountains are disjusting along with the rest of the graphics, and everything else just looks adward... DETAIL. Ugh... actually put some effort into to.
#9
Posted 12 February 2006 - 09:59 PM
nothing exciting.
#10
Posted 13 February 2006 - 12:49 PM
#11
Posted 13 February 2006 - 03:00 PM
DefEdge, it was okay. It wasn't a SotW picture, because of the detail but it wasn't really bad.
Anyways, Xdragon I was really disappointed in the lack of detail and design this picture had. I really don't think it was the mountains that ruined the picture it was the lack of design. After 3 or so quests, I thought you would have gotten a grasp on design. These little things can make or break your quests. I think that you have a lot of talent that is just waiting to be opened, and I can see you making some great quests in the future. But, I really suggest you play some games and look at some pictures of the better quests here and study their design and how some of the smallest details do wonders. Because that is just something that is missing. If you do that, your quests will be that much better. Good luck.
#12
Posted 13 February 2006 - 04:37 PM
#13
Posted 13 February 2006 - 04:42 PM
DefEdge that's too plain.
XDB: I hate to say it. But I already don't wanna touch anything DoR with a 10-mile Pole
#14
Posted 13 February 2006 - 04:54 PM
Overused? Uh no. It has only been out a week, and I seen like two people with it so far. However, I haven't seen anyone use it to its capable power.
O_o, what are you guys smoken? DoR has a lot going for it. It has a lot of creative things in it that thankfully will make quests and puzzles better. However, if used right. So if an awesome quest was using DoR tileset, you wouldn't play it. You are worse than a Pure hater, which is weird because you actually use Pure. O_o
Edited by Shoelace, 13 February 2006 - 04:54 PM.
#15
Posted 13 February 2006 - 05:01 PM
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