Screenshot of the Week 93
#1
Posted 04 July 2005 - 04:54 PM
behold my exsessive use of non-nessisary shading
Mr. Z
Estys: I guess they really meant "ancient" with "Ancient Temple of the Sun"
PolygonX8
Behold the custom walls... and boss!
#2
Posted 04 July 2005 - 05:00 PM
Mr. Z: I have to tell you, I'm a huge sucker for vine-covered temples. This looks to be a good one. Add more beams of light, perhaps, (Even one shining through the ceiling!) and it'll look just so cool.
PolygonX8: Can you add more detail to the room? Torches? A Door? ... Yes, Why ARE there no doors in this room?
#3
Posted 04 July 2005 - 05:36 PM
#4
Posted 04 July 2005 - 05:39 PM
I think thats a house =p.
Jonathan - I like the tiles, but the light is kinda strange. Might make sense if I saw the screens to the north and west of the screen, and in general the screen is pretty plain and empty.
Mr. Z - I love the temple. You've taken some old tiles that are harldy used well and made them into something spectacular. Awsome job!
PolygonX8 - While im sure this boss is fun to fight, the screen itself is pretty boring. You say those walls are custom? I can barley tell. It uses almost the same tiles as one of the standard walls. With a few edits it looks like.
#5
Posted 04 July 2005 - 05:58 PM
Mr. Z- I like the atmosphere you have going on in the forest. The light filtering through is a nice touch. A good screen for leading the player into the temple.
PolygonX8- Nice custom boss and Link sprites you have. But what other people have said before, I'm going to reiterate: Add more scenery! It just doesn't look complete. And this may seem a bit overcritical, but the off-center door bugs me a bit.
#6
Posted 04 July 2005 - 07:25 PM
I Love the Gems in the upper right area of the screen. They're just so cool!
I think thats a house =p.
yes thats a house
@.@ darnit i want to see more of your shots gashin
me - >.> i like BIG things,so sue me
Mr.Z - I like the character sprite,thats about it
PolygonX8 - the room itself is plain,the boss(s) are kinda nice
#7
Posted 04 July 2005 - 07:26 PM
#8
Posted 04 July 2005 - 07:35 PM
Jonathan : I guess I just don't like these tiles. They're too shiny for my liking.
Mr.Z : Not my favourite shot ever, but against the two others, this wins. I like the light beams.
X8 : Those walls look like plastic. They need more scratch marks or something. And more stuff. This room looks pretty basic.
#9
Posted 04 July 2005 - 07:59 PM
As for Polygon's, a bit more detail on the walls (put torches perhaps?) and possibly the floor is needed.
I went with Mr. Z.
#10
Posted 04 July 2005 - 08:26 PM
Mr. Z: The lighting effect you use (coming through the trees) is nice, but that's all, In my opinion. It seems a bit too unnatural... Exactly why, I can't say. The temple looks great, though--just as something that begs to be explored should look. The screen looks pretty clean, too, in comparison with the others.
PolygonX8: Yeah, there's really not a whole lot going on here. One of the factors that contributes to that is the perfectly symmetrical shape of the room, save the aforementioned off-center door. I don't know what to say... It just doesn't look that exciting to me.
My vote goes to Mr. Z today, although his and Jonathan's were close.
Edited by nicklegends, 04 July 2005 - 08:26 PM.
#11
Posted 04 July 2005 - 10:38 PM
You win my vote by FAR!
Comix
#12
Posted 05 July 2005 - 01:46 AM
I sent in this shot weeks ago; I forgot it even existed.
That room is the item room of the Forest Temple. Litless interferes with Link's movement into the room, and creates that illusion room.
I recall mainly sending in this shot to show off the walls and the door overhead. Anyways, I don't count myself as entering because that shot sucks. I voted for Z.
Those walls are fully custom. I only used the cieling dots as the same thing. The only thing not custom is the face-shutter (I use the same Newfirst ones). The part above the door, and every single wall tile is pure custom.
Sorry to sound nasty (and no offense), but it really pisses me off when people say my pure custom work is an edit, or looks like it. I don't lie when it comes to graphics; I've no reason to, and I'm very honest of it.
#13
Posted 05 July 2005 - 01:53 AM
Mr. Z - Light beams + ruins = WIN
PolygonX8 - It'd be cool if the boss had a different type of life meter than the player's. Besides that, cool.
#14
Posted 05 July 2005 - 05:40 AM
PolygonX8 - While im sure this boss is fun to fight, the screen itself is pretty boring. You say those walls are custom? I can barley tell. It uses almost the same tiles as one of the standard walls. With a few edits it looks like.
Those walls are fully custom. I only used the cieling dots as the same thing. The only thing not custom is the face-shutter (I use the same Newfirst ones). The part above the door, and every single wall tile is pure custom.
Sorry to sound nasty (and no offense), but it really pisses me off when people say my pure custom work is an edit, or looks like it. I don't lie when it comes to graphics; I've no reason to, and I'm very honest of it.
No offense taken, nor did I mean to direct any towards you. On further inspection, the walls are custom, However they are quite similar to one of the standard lttp walls. Also, the corners look a little funny as your brick lines should match the diagonal rather than the vertical. Otherwise the walls are pretty neat, I like some of the differences of yours than the lttp walls.
#15
Posted 05 July 2005 - 09:18 AM
Mr. Z: Wow... just... wow. This has to be your best pic for SOTW in my memory. The detail, the light shining through. It's... awesome! Easily gets my vote!
PolygonX8: The shot is a bit empty, but your description makes it sound pretty cool. Personally, I don't notice that much of a similatrity of the walls to LTTP. The bricks are much bigger at the bottom than with LTTP. And... with the shading it look a lot like the BS. It's really a good mix with the two.
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