After discussing this with ZoriaRPG, I'd like to request an explanation of how to set up lweapons that are blocked by certain combos and trigger certain combos. Or flags that can be set to them so that they handle it on their own. Demonstration scripts would be helpful.
I'm creating a scripted boomerang and while my script works, it doesn't seem to handle item pickup even with the example script included in stdWeapons. My script can be found here- Super Boomerang
I tried using stdWeapons whenever I first thought of it, but couldn't figure out how to get it to work. So I scripted this from scratch. It works like a normal boomerang, except for item pickup.
Discussing it with ZoriaRPG, I don't think either of us was quite certain to set up a similar item using stdWeapons. Any help you could give would be greatly appreciated.
Update! Beta #3! http://www.mediafire...Weaponsv1_2.zip
Details in readme.
New version includes particles, expanded trigger and blocked combo interaction. Also new sample script inside: Master Boomerang.