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#16 Gleeok

Gleeok

    It's dangerous to dough alone, bake this.

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  • Real Name:Pillsbury
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Posted 07 November 2007 - 02:42 AM

Good news, I've figured out what was wrong with the solidity detection bit. PORTAL version 4.0 is coming soon to stores near you.

It seems the enemy portal aft-delay needs to be increased as well, and the Link->X,Y needs tweaking. Any more bugs?

Edited by Gleeok, 07 November 2007 - 02:44 AM.


#17 Gleeok

Gleeok

    It's dangerous to dough alone, bake this.

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Posted 09 November 2007 - 06:47 AM

http://www.armageddo...threadid=100172

Get the Completed Portal script here.

Enjoy!

#18 NineLives

NineLives

    Boom. Zoom. Dakota.

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Posted 11 November 2007 - 09:16 PM

I'm putting this on my sig btw.

#19 Gleeok

Gleeok

    It's dangerous to dough alone, bake this.

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Posted 12 November 2007 - 04:07 AM

Haha, glad it's being used. I would hate for all that work to go for nothing. I think only a few people have seen it so far so If you get a demo rolled out we'll still get the "OMG" shock value of it. icon_smile.gif You got the current version though, Not what was in the quest file I put up, but from the thread itself, right? Just making sure.


Also a few things that might be useful:

-Combo cycling betwwen walkable and unwalkable combos.(Ex; melting ice)
-Teired secrets using combo cycling. icon_wink.gif
-Lower walls set to "water" as combo type when above, and normal walls when at lower wall level.

#20 Alestance

Alestance

    Saint Alestance - Eliminator of the ZGP format

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Posted 12 November 2007 - 05:24 AM

Heres a suggestion for you, hehehehehe *maniacle laughter*

Add the thrusts and infinite loop type thing from the flash game! *more maniacle laughter*

#21 NineLives

NineLives

    Boom. Zoom. Dakota.

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Posted 12 November 2007 - 01:48 PM

aw too bad my game only has one tile walls. not like in zelda games


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