Is there a way to script a different bomb explosion sprite? I want to keep the default explosion for the default bombs but I have a scripted bomb where the bomb itself should look different (which it does) but also the explosion should look different too and I can't figure that out.
I tried the following code & it doesn't work:
lweapon blast = LoadLWeaponOf(LW_BOMBBLAST); blast->UseSprite(127);
127 is the number of the sprite to use. It compiles fine but doesn't do anything.