Would it be possible to make ffcs move in a circular motion without scripting? (or without using nearly every ffc in changers)
Edited by Ganondorf, 16 January 2017 - 09:32 PM.
Posted 16 January 2017 - 09:32 PM
Would it be possible to make ffcs move in a circular motion without scripting? (or without using nearly every ffc in changers)
Edited by Ganondorf, 16 January 2017 - 09:32 PM.
Posted 16 January 2017 - 09:43 PM
To my knowledge, no. Luckily, scripting circular motion is quite easy (and there should be a script for it in the DB already).
Posted 16 January 2017 - 11:41 PM
To my knowledge, no. Luckily, scripting circular motion is quite easy (and there should be a script for it in the DB already).
Does anyone have a function to moved N objcts in a circle using n array of objects (e.g. weapons, items, ffcs)?
I would include that in std_functions_phsyics.zh, unless people have an assortment of movement functions that are generic, in which case I'd package them in std_functions_motion.zh.
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