You do remember thoses cursed room on Oracle of Seasons (L7) that the curse could only break if Link defeat the ghosts with lantern oh they hands ? well i do wants to mimic this one but if it's not exactly the same it's ok.
''Curse'' ffc script
-First when you enter on the cursed room a string will display and then the fire will turn off making the room completely dark and then if Link not getting out of the room before all torchs with (Script 5) turns off then Link will return automatically on the dungeon entrance like if he catching by a Wall Master.
D0 will be the Torch (with Script 5) they must to turn off before Link go back on the dungeon entrance. (1- 1 torch, 2- 2 torchs, 3- 3 torchs, and 4- 4 torchs.)
D1 will be the string what will display when Link enter on the room before the curse start to turn off the torchs.
and D2 will be the sound that will display when one torch turns off.
D3 will be the sound when Link goes back on the dungeon entrance.
D4 will be the Secret sound when the curse is breaking (when the Script 5 Combo is not on the room or remplaced.)
''CurseGhost'' enemy
-The enemy will be the responsable of the curse and must be defeated to break the curse (cancel the ''Curse ffc'' and the cursed room will react as normal room but with secret chime (only one time)
Argument 1 will be the enemy tiles combos you have to use.
Argument 2 to 5 will be the enemy attacks
Argument 6 will determine the Death Animation.
and the Argument 7 will be the string you wish to display (0 to disable the string)
Ah yes when the combos with Script 5 is remplaced by a ''normal'' tiles combos the ''Curse'' ffc script will not runs making only the D4 functioning only one time.
Edited by Cedric, 14 May 2017 - 11:38 PM.