Enemy frame rate?
Started by
The one from the red sand
, Aug 09 2010 05:05 AM
8 replies to this topic
#1
Posted 09 August 2010 - 05:05 AM
I simply don't understand how the F. Rate in the enemy editor works. I thought it were the speed of the animation, but an enemy with a frame rate of 256 animated slower as an enemy with a frame rate of 12...
Thanks for help and thanks for reading!
Thanks for help and thanks for reading!
#2
Posted 09 August 2010 - 05:36 AM
Time to wait before changing to the next animation frame.
#3
Posted 12 January 2013 - 07:09 AM
Strange...
I have a 4frame-4dir enemy. When I set the frame-rate to "16", the animation only shows two tiles of the enemie (in every direction). If I set it to "32", it shows all four tiles. Is that normal? How can I make an enemy faster, when I want the animation to show all four tiles of a direction?
I have a 4frame-4dir enemy. When I set the frame-rate to "16", the animation only shows two tiles of the enemie (in every direction). If I set it to "32", it shows all four tiles. Is that normal? How can I make an enemy faster, when I want the animation to show all four tiles of a direction?
Edited by Lord Settra!, 14 January 2013 - 04:08 PM.
#4
Posted 12 January 2013 - 12:27 PM
The higher the "frame rate" number is, the slower the enemy is animated.
#5
Posted 13 January 2013 - 06:20 AM
I know that! But when I use a higher or lower number than "32", the animation shows less or more than 4 tiles!
#6
Posted 13 January 2013 - 04:25 PM
Sorry, I was answering to the original poster.
Are you sure you have enough tiles for a 4-dir 4-frames enemy?
Are you sure you have enough tiles for a 4-dir 4-frames enemy?
Edited by Jamian, 13 January 2013 - 04:26 PM.
#7
Posted 14 January 2013 - 04:09 PM
Yes, I'm totaly sure.
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
like every other enemy.
Maybe it's a bug?
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
4 tiles up, 4 tiles down, 4 tiles left & 4 tiles right
like every other enemy.
Maybe it's a bug?
#8
Posted 14 January 2013 - 05:52 PM
Try posting a screenshot of your enemy editor data?
#9
Posted 04 February 2017 - 04:38 PM
Is it possible to set up the frame rate of a vire to let the animation of all 4 frames last as long as the jump? If there is I think it is something between 30 and 40, but I get a big headache if I try to observe the animation to see which lasts longer.
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