Hey Sheik, I have some thoughts about your neat-ass map. (neat ass-map?)
For the roof color my preference is brown. I really like the bombable wall I assume you made for the BS mountains over by the fairy fountain. In general the colors and graphics are very pleasant to look at and matches other graphics stylistically.
Now, I have a few critiques, the first and foremost I think would be great is if you had one more tree-type to add variation. Especially if it was moderately larger, like a 3x3 graphic which could break up larger tree-clusters.
The shadows under the deep-water waterfalls are weird, I think mostly because it's just the graphic you'd have under any mountain tile. I would imagine it should be pretty hard to see under the surface of the water beneath a waterfall. I don't know the best approach for this situation, but I do know your current approach is a bit odd.
The castle wall graphics could use some work. The main issue I see with them is the fact that the bricks have 2px outlines between them which unfortunately make them look pillow-shaded. Another issue is the odd inconsistency in the brick surface shading. The south-facing bricks for most of the wall feature the lightest shade of grey, but then the south-face of the bricks on the very top of the wall show the second lightest shade, reserving the lightest shade for the sky-ward facing bricks. This is really odd and I think the surface-shading should be consistent through all the castle graphics.
The second issue I see is the top bricks on the roof rim have varying widths where the north-south running rims have a brick top that is 6px wide with two 1px outlines but the east-west running bricks appear to have a much wider brick top (like, 8px plus outlines?). Diagonal rims for anything are a pain in the ass to deal with so I'd approach those last, but I'd at the very least start with getting the east-west and north-south running bricks to have a consistently wide top surface.
The third remark I have for the castle bricks is that they should be given some texture so they match better with the stone floors beneath them. A bit of weathering, some pock-marks etc.
The last thing I'm noticing with the castle graphics is the windows. They're just kind of tacked on (via layer I'm guessing?). I'd at the very least add a small bricked-rim around the windows. Something like this maybe? https://thumbs.dream...ll-18891095.jpg
One other remark is all the dirt has a very sandy color. I wonder if you could have a second dirt color for further away from the beach that is more a darker brown color? I'm not fully sure about his one.
Edited by Strato, 25 June 2017 - 07:56 PM.