I'm slowly creeping into the Desert of Mystery, which is looking less like a desert these days.
I'll talk a little bit about what my plans are for this demo quest.
The welands area on the right has gotten a lot wetter, and the island is the new home of Level 1, despite the fact that, if this were a perfect transition, Level 1 ought to be where the Witch's hut would be. I just decided that it'd probably be for the best if the first dungeon was on the first overworld map to avoid making it a slog in finding the first dungeon.
On this part of the map I want to have Level 1 and Level 3 here, as well as 8 heart container pieces, 4 shops, a fairy spring, and a couple of 30 rupee hiding moblins, and one secret item I'll not reveal.
There are 16 secret items in all, though, and finding them all will unlock one of two hidden dungeons. Each of the hidden dungeons has two prizes you can earn based on a certain condition. I'll not reveal this condition, nor the prizes. Once you step foot in one of the hidden dungeons, the other one remains permanently locked. Once you meet the condition to enter the second hidden dungeon, and if you haven't stepped foot into the first, then the first permanently locks.
Heart container pieces will likely be hidden in areas where LTTP dungeons used to be. HCPs on the overworld replace the old "take any one you want" npcs, and what used to be heart containers.
For the tileset, my plans include having BS analogs for LTTP stuff. Which will be difficult because BS Zelda's art style is not wholly compatible with LTTP, which means I have to redraw a lot of content to fit the new art style.
As I've stated already, a lot of new content in Thunderbird is actually up-detailed Koten tileset art. This probably also won't change, neither.
Edited by Alestance, 24 April 2017 - 10:52 AM.