I agree its been tested enough for release. Any further bugs can be found by the other players. I'm sure they'll point them out. (One thing though...did you add save points to the Ice World?)
This update was a great improvement then the original. I enjoyed it a lot more, and it feels like a much fuller experience. I'm happy I could help again. Keep me posted on things.
No, I have not added save points to the ice World. (Mostly because I couldn't decide on a good place to put them.)
For most of the ship, one half is locked off from the other so putting a save there wouldn't make too much sense. And there aren't a lot of empty rooms to use in the ice area itself.
One thing I was considering was making a boss vulnerable to the Plasma Beam (like the spider was to the spazer). Any thoughts on which to adjust in this way?
@chocobothief12- I finished watching the videos and I have some explanations for the strange things that you experienced.
Part 4- getting stuck in the floor was something that wasn't intended, but normally you can jump out. However, since you were at the edge of the screen; this wasn't possible. I've edited that area to give a one-tile space extra at the bottom so a player can jump out if they get stuck that way.
Part 5- that combo that was solid in Triaxis room wasn't you breaking the game, it was me forgetting to check solidity after making the room larger than other boss areas.
Also, the Eye of Fate was apparently set up incorrectly, where one side was shielded; which was why some shots were not hitting.
Thirdly, I think I know what was causing the slowdown with the Plasma Beam. I've altered the code slightly, so somebody can test it and see if it still causes slowdown.
Part 6- the door thing was caused by trying to go through it while it was opening. All I could do to prevent that would be to make them solid until fully open. I don't know what issues you've had with the computer core, but I'm glad to see they didn't appear this time.
I also noted in that part that the Regenerator only restored to your current level of energy tanks, so I'll have to look at the code and see why that is.
And one area had a name which was too long, That's changed now.
Part 7- The error with the items not appearing when Mother Brain died is probably due to the revised version of the script I made for that region. I'll have to examine it more carefully.
Also, the switch apparently unsetting was due to how carryover secrets works. That should be fixed now.
Once these matters have been dealt with (and perhaps after adding a save to the ice area) and confirmed to be fixed, I'll go ahead with the official release of this new version.
Edited by ywkls, 11 July 2017 - 09:53 AM.