Added a minecart script to the quest. and with better gfx
Thanks to ywkls
Edited by judasrising, 14 January 2017 - 08:14 AM.
Posted 13 January 2017 - 04:17 PM
Added a minecart script to the quest. and with better gfx
Thanks to ywkls
Edited by judasrising, 14 January 2017 - 08:14 AM.
Posted 14 January 2017 - 08:09 PM
Posted 14 January 2017 - 08:32 PM
Thanks to ywkls
Dude's been pretty busy lately.
Posted 15 January 2017 - 08:09 PM
Dude's been pretty busy lately.
Having a week off from work sick gave me plenty of time to do ZC stuff. And I took a two-day vacation last week, to do more ZC stuff and enjoy not working (and to go on a couple of out-of-town excursions, because I could).
I'm back to the daily drudge at the moment, which includes tracking down various previously unreported bugs in my scripts and such. Today's been mostly catch-up, with only about 10 minutes of actually scripting anything.
Posted 16 January 2017 - 07:00 PM
Posted 16 January 2017 - 07:53 PM
Started working on my quest again, after a few months. I started off with designing my sixth dungeon, a swamp palace that has no final name yet:
SpoilerSeeing how this quest is a remake and all, this is an easy improvement over the lazy design I initially had in the original quest, where I just filled most of the rooms with flat water and some hookshot grabs.
Has a great feel, thumbs way up!
Posted 22 January 2017 - 10:31 AM
Posted 23 January 2017 - 12:04 AM
Just finished making the sprites for an optional boss battle.
Posted 23 January 2017 - 02:09 PM
I worked on a few screens.
Edited by Matthew, 23 January 2017 - 02:10 PM.
Posted 23 January 2017 - 02:16 PM
Very interesting layout. I don't often see rock borders that are 1 tile wide - mostly they're huge chunks. Looks good to me though.
Also, I notice you have very small divisions between the rocks at the top middle, but other places like the bottom right are all clustered together like normal. Any reason for doing that?
Posted 23 January 2017 - 02:19 PM
Well, I generally don't like having huge chunks of mountain like you would in the top middle so there are divisions to prevent the player from seeing just a big blob of rock. With the bottom right, I kept it all together because I figured it looked like a more cohesive whole, especially with it all being in one screen. The whole area is from a part of Link's Awakening.
Posted 24 January 2017 - 03:04 PM
Posted 30 January 2017 - 03:39 AM
Working on updating Rite of the Storm for the database which might come out on the 6th next month. Also did some planning for another quest.
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