In ZQuest screen with 6 pressed stays brown but in game its overworld
#1
Posted 25 January 2017 - 11:41 PM
Here are all of the Zelda Classic 2.50.3 quest rules I have in effect:
Triangle Opening/Closing Wipes
Expanded Link Tile Modifiers
Items Held Above Link's Head Continue To Animate
Link Drowns In Walkable Water
Push Blocks Don't Move When Bumped
Magic Mirror/Prism Combos Reflect Sword Beams
Combo Cycling On Layers
Warps Ignore Arrival X/Y Position When Setting Continue Screen
Use Warp Return Points Only
Use Old-Style Warp Detection (NES Movement Only)
Damage Combos Work On Layers 1 And 2
Hookshot Grab Combos Work On Layers 1 And 2
Enable Magic
True Arrows
'Hearts Required' Affects Non-Special Items
Show Secret Combo Hints When Using The Lens
Lens Shows Raft Paths
Lens Reveals Invisible Enemies
Things That Remove Sword Jinxes Also Remove Item Jinxes
Must Kill All Bosses To Set 'No Return' Screen State
Multi-Directional Traps
Line-Of-Sight Traps Can Move Across Entire Screen
Flying Enemies Can Appear on Unwalkable Combos
Freeform Dungeons
Can Safely Trigger Armos/Grave From The South
Can Use Items/Weapons on Edge of Screen
No Palette 3 CSet 6 Fix
Link Holds Special Bombs Over His Head
Holding Up Items Doesn't Restart Music
Leaving Item Cellar/Passageway Doesn't Restart Music
Items Disappear During Hold-Up
Allow Ladder Anywhere
Can Select A-Button Weapon On Subscreen
Messages Freeze All Action
Show Time On Subscreen
Log Script Errors To Allegro.log
Draining Rupees Can Still Be Spent
#2
Posted 26 January 2017 - 12:05 AM
The screen view in ZQuest is different than the screen view in Zelda Classic. I guess it's for preview purposes.
Go to "Quest" -> "DMaps," then pick the map you're working on. Under the "Appearance" tab is the "Color" drop-down menu, which is where you choose the color palette for the entire map. You can't have one room be a different color palette from the rest of the map, unless you make that room into a different DMap and use side warps to access it, or possibly change your CSet3/CSet4 colors to match another palette and use the "Color Set Fix" under the "Tools" menu to recolor the room tiles.
The rest of the quest rules don't matter.
- ShadowTiger and Joelmacool like this
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