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Zora Village Tiles by ghost_61435
Updated: 16 Jul 2004 Posted: 16 Jul 2004 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 4.44/5 (8 ratings) Information:
I made these all myself. They are based on the Zora Village from OoA. The ones I didn't make up look almost exactly like the ones from Ages. I made these with the remake of the original Pure tileset.
Zoras (GBC player & NPC sprites, and portraits) by Ether
Updated: 31 Dec 2022 Posted: 22 Apr 2021 Tags: Game_Boy, Player, and 2 more Rating[?]: Rating: 4.75/5 (7 ratings) Information:
Two zora player sheets, seventeen zora NPCs with walkframes, 48x48 portraits for all 19 and some extra expressions for some.
ZQ Designer Aid Icons by ShadowTiger
Updated: 04 Mar 2006 Posted: 04 Mar 2006 Tags: 16-color, Misc, and 1 more Rating[?]: Rating: 4.11/5 (8 ratings) Information:
First of all, I should mention that if anyone actually playing your quest in ZC sees these, then you're not using ZQuest right. Heh.

These icons are designed to be placed in your combo page (Along with a blank or black combo to represent them without a visual representation.) to act as icons for the various combos types that you now have. Although the ReadMe I included in the zip file sums up just about everything I could say here, a summary would be nice as well.

These should be eith [View Full Description]
ZTD - New Classic Grass, Sand, and Water Tiles by Anthus
Updated: 05 Sep 2005 Posted: 05 Sep 2005 Tags: 16-color, Edited, and 4 more Rating[?]: Rating: 3.43/5 (6 ratings) Information:
This is my fifth entry from ZTD (=O

This is also probably the most usefull and practical one. Okay, For those of you that are using the classic set, you have obviously noticed that it lacks many overworld type tiles... Well I added new sand, water, and grass tiles.

Also, I included the .zpl (palette) for the entire set. This will not overwrite your existing three color palettes, infact it will add to them, but still keep the first three colors untouched. So, I would suggest that import the [View Full Description]
ZTD Clouds/ Misc. by Anthus
Updated: 07 Mar 2005 Posted: 18 Jan 2005 Tags: 16-color, Misc, and 3 more Rating[?]: Rating: 4.17/5 (5 ratings) Information:
These are a few simple tiles that slightly resemble the GBC Zelda game's horizon. But I hand drew all of them in their 8-bit glory. There are enough here to create a nice looking horizon/ cloud effect from a high place.

Update
I have put the tiles into .gif format, or saved them the right way, so it is easier to use them. I also added some other miscellaneous tiles, like custom lave, crappy dugeon water (see enclosed readme for more details).
ZTD Hearts and Rupees - V.2 by Anthus
Updated: 19 Jun 2005 Posted: 19 May 2005 Tags: 16-color, Item, and 2 more Rating[?]: Rating: 3/5 (4 ratings) Information:
I recolored, and added some gradiance to the Heart container, and fixed the funny shading. Now it looks a lot better, and you can't tell I copied and pasted like 50 times :P.

I also totaly redid the rupees. At the time, I liked them, but they were to big, and not detailed enough, so I redid all four rupee colors. But, things are a little more complicated. They may require some major recoloring, but its nothing you can't handle ;)

Okay, the twp smaller ruppies use csets 7, and 10, which is [View Full Description]
ZTD Lava Bubbles by Anthus
Updated: 02 Aug 2005 Posted: 02 Aug 2005 Tags: 16-color, Decoration, and 3 more Rating[?]: Rating: 3.5/5 (1 rating) Information:
Plain and simple. I made some lava bubbles for my sexy ZTD lava...

Okay, Set them all to 10 a-speed. set the first one to 40 frames (marked with the "one") Set the last two to 60 a-frames (markded with numbers)
ZTD Sexy Lava Tiles - V.2 by Anthus
Updated: 02 Aug 2005 Posted: 12 Jun 2005 Tags: 16-color, Interior, and 1 more Rating[?]: Rating: 4.38/5 (7 ratings) Information:
UPDATE:

I added some "top" tiles that show the lava moving up and down. This also makes it look more solid.

---

I remember when I first drew the original lava tiles for Zelda-TD back in January... I though that they were so cool, but if I look back on them now, I think, man those sucked ass.

[View Full Description]
[DoR] 16x32 Adult Link by DragonDePlatino
Updated: 09 Mar 2014 Posted: 09 Mar 2014 Tags: Character, Player, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
[View Full Description]
[DoR] MC water pack by Master Maniac
Updated: 08 May 2014 Posted: 08 May 2014 Tags: Water, Dance_of_Remembrance, and 2 more Rating[?]: Rating: 4/5 (1 rating) Information:
Some nice water tiles for you! :D
[EZGBZ] 16x32 Adult Link by DragonDePlatino
Updated: 09 Mar 2014 Posted: 09 Mar 2014 Tags: Character, Player, and 1 more Rating[?]: Rating: 2.33/5 (2 ratings) Information:
[View Full Description]
[EZGBZ] Additional Overworld Tiles by Shane
Updated: 22 Jan 2016 Posted: 22 Jan 2016 Tags: Game_Boy, Overworld, and 1 more Rating[?]: Rating: 4.87/5 (14 ratings) Information:
For EZGBZ 2.0 and 2.50, these sprites have been either ripped and modified (see credits for details) or sprited from ground up. These are a random collection of some of my best overworld tiles that cannot be found within the EZGBZ tilesets. More details are in the description, so head there!
[EZGBZ] Big Tektite by DragonDePlatino
Updated: 09 Mar 2014 Posted: 17 Mar 2013 Tags: Enemy, Sprite Rating[?]: Rating: 4.6/5 (4 ratings) Information:
[View Full Description]
[EZGBZ] Blast Bloom Tiles by Jenny
Updated: 08 Nov 2021 Posted: 07 Nov 2021 Tags: 16-color, Game_Boy, and 1 more Rating[?]: Rating: 4.33/5 (2 ratings) Information:
Not included in EZGBZ by default, so I decided to submit these in case anyone else happens to want them.

Uses cset 6 by default, and is intended to be layered of leaf tiles that can be found elsewhere in the tileset.
[EZGBZ] Breath of the Wild Shrine Tiles by Shane
Updated: 19 May 2018 Posted: 18 Nov 2017 Tags: Game_Boy, Dungeon, and 1 more Rating[?]: Rating: 4.79/5 (13 ratings) Information:
Requested by someone, I made these dungeon tiles heavily inspired by the amazing Breath of the Wild. They are meant to resemble the shrines you'd find in the game.

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